References
- Arie Kaufman, 'Volume Graphics,' IEEE Computer, pp.51-64, July 1993 https://doi.org/10.1109/MC.1993.274942
- B.Cabral, N. Cam, and J. Foran, 'Accelerated Volume Rendering and Tomographic Reconstruction Using Texture Mapping Hardware,' In 1994 Workshop of Volume Visualization, pp.91 -98, Washington, DC, October 1994 https://doi.org/10.1145/197938.197972
- T.J Cullip and U. Neumann, 'Accelerating Volume Reconstruction with 3D Texture Mapping Hardware,' Technical Report TR93-027, Department of Computer Science at the University of North Carolina, Chapel Hill, 1993
- A. Van Gelcler and K. Kim, 'Direct volume rendering with shading via three-dimensional textures,' In Volume Visualization Symposium Proceedings, pp.23-30, San Francisco, CA, October 1996 https://doi.org/10.1109/SVV.1996.558039
- O. Wilson, A. Van Gelcler, and J. Wilhelms, 'Direct Volume Rendering via 3D Textures,' Technical Report UCSC-CRL-9419, University of California, Santa Cruz, 1994
- R. Westermann and T. ErtI, 'Efficiently Using Graphics Hardware in Volume Rendering Application,' In Computer Graphics, Proceeding of SIGGRAPH 98, pp169-177, Orlando, FL, August 1998 https://doi.org/10.1145/280814.280860
- M. Meissner, U. Hoffmann, and W. Strasser, 'Enabling Classification and Shading for 3D Texture Mapping based Volume Rendering using OpenGL and Extensions,' Proceedings of the conference on Visualization '99, pp207-214, San Francisco, USA, 1999
- W.E Lorensen and PL E. Cline, 'Marching cubes : A high resolution 3d surface construction algorithm,' In Computer Graphics, Proceedings fo SIGGRAPH 87, ppl63-169, 1987 https://doi.org/10.1145/37401.37422
- M. Levoy,' Display of surfaces from volume data,' IEEE Computer Graphics & Application, 8(5) pp29-37, May 1988 https://doi.org/10.1109/38.511
- L. Westover, 'Footprint Evaluation for Volume Rendering, In Computer Graphics,' Proceedings of SIGGRAPH 90, pp367-376, August 1990 https://doi.org/10.1145/97879.97919
- R. A. Drebin, L. Carpenter, and P. Hanrahan, 'Volume Rendering,' Computer Graphics, 22 (4), pp65-74, August 1988 https://doi.org/10.1145/378456.378484
- P. Lacroute and M. Levoy, 'Fast Volume Rendering Using a Shear-Warp factorization of the Viewing Transform,' In Computer Graphics, Proceeding of SIGGRAPH 94, pp451-457, July 1994 https://doi.org/10.1145/192161.192283
- K. Akeley, 'RealityEngine Graphics,' In Computer Graphics, Proceedings of SIGGRAPH 93, pp.109-116, August 1993 https://doi.org/10.1145/166117.166131
- Silicon Graphics Inc, 'Pixel texture extension,' Specification document, http://www.opengl.org,1996