지형형상화를 위한 객체 클래스 설계 및 구현

Design and Implementation of Object Classes for Terrain Simulation

  • 노용덕 (세종대학교 컴퓨터공학과)
  • 발행 : 1997.06.01

초록

In 3D computer graphics, fractal techniques have been applied to terrain models. Even though fractal models are convenient way to get the data of terrain models, it is not easy to gain the final results by manipulating the data of terrain model. However, by using the object oriented programming techniques, we could reduce the effort of programming job to find the final result. In this paper, a set of classes made by object oriented programming technique is presented. To show the results, the data of a terrain model were made by a fractal technique, namely, the midpoint displacement methods with square lattices of points.

키워드

참고문헌

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