Journal of the Korea Society for Simulation (한국시뮬레이션학회논문지)
- Volume 4 Issue 1
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- Pages.113-119
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- 1995
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- 1225-5904(pISSN)
Simulation Uleung Island By The Statistical Fractals
프랙탈 기법에 의한 울릉도 형상화 사례 연구
Abstract
In 3D computer graphics, fractal techniques have been applied to terrain models. Even though fractal models have become popular for recreating a wide variety of the shapes found in nature, a specific 3D terrain model such as Uleung Island could not be formulated by statistical fractals easily owing to the random effects. However, by locating the midpoints on the edges and the surface of a specific terrain such as Uleung Island, a similar shape of the terrain model can be simulated. This paper shows the way of simulating 3D Uleung Island terrain model by the statistical fractals wherein the subdivision algorithm is used.
Keywords