Simulation Uleung Island By The Statistical Fractals

프랙탈 기법에 의한 울릉도 형상화 사례 연구

  • 노용덕 (세종대학교 전산과학과 )
  • Published : 1995.06.01

Abstract

In 3D computer graphics, fractal techniques have been applied to terrain models. Even though fractal models have become popular for recreating a wide variety of the shapes found in nature, a specific 3D terrain model such as Uleung Island could not be formulated by statistical fractals easily owing to the random effects. However, by locating the midpoints on the edges and the surface of a specific terrain such as Uleung Island, a similar shape of the terrain model can be simulated. This paper shows the way of simulating 3D Uleung Island terrain model by the statistical fractals wherein the subdivision algorithm is used.

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