Virtual Reality 의 개발 환경

  • 발행 : 1993.12.01

초록

키워드

참고문헌

  1. SIGGRAPH course note no.9 Humans : The Big Problem in VR B.Chuck
  2. SIGGRAPH course note no.43 The Virtual Wind Tunnel B.Steve;L.Creon
  3. SIGGRAPH course note no.9 Survey of Virtual Environment Technologies and Techniques B.Steve
  4. SIGGRAPH course note no.43 The Integrated Virtual Reality System B.Steve
  5. SIGGRAPH course note no.43 Virtual Reality Hardware B.Steve
  6. Computer Graphics v.24 no.2 Reality Built for Two : A Virtual Reality Tool C.Blanchard;S.Burgess;Y.Harvil;J.Lanier;A.Lasko;M.Oberman;M.Teitel
  7. SIGGRAPH course note no.43 The CAVE C.Cruz-Neira;D.J.Sandin;T.A.Defanti;R.V.Kenyon;J.C.Hart
  8. Communications of the ACM The CAVE, Audio Visual Experience Automatic Virtual Environment C.Cuz-Neira;D.J.Sandin;T.A.DeFanti;R.Kenyon;J.C.Hart
  9. SIGGRAPH '93 Proceedings Surround-Screen Projection-Based Virtual Reality C.Cruz-Neira;D.J.Sandin;T.A.DeFanti
  10. SIGGRAPH course note no.23 Virtual Reality Overview C.Cruz-Neira
  11. Computer Graphics v.24 no.4 Project GROPE : Haptic Displays for Scientific Visualization F.P.Brooks;M.Ouh-Young;J.J.Batter;P.J.Kilpatrick
  12. Computer Graphics v.26 no.3 Research Directions in Virtual Environments G.Bishop;H.Fuchs(et al.)
  13. SIGGRAPH course note no.9 Design and implementation Issues in the VIEW Lab J.Rick
  14. SIGGRAPH course note no.9 Lessons learned while implementing the Virtual Wind tunnel projects L.Creon
  15. Communications of the ACM v.35 no.6 Metacomputing L.Smarr;C.E.Catlett
  16. Computer Graphics v.26 no.2 High Resolution Virtual Reality M.Deering
  17. SIGGRAPH course note no.43 Software Development Environment P.Randy
  18. Computer Graphics v.24 no.2 Visualizing n-Dimensional Virtual Worldswith n-Vision S.Feiner;C.Beshers