2차원 평면투영도로부터 3차원 물체의 구성

Construction of 3 Dimensional Object from Orthographic Views

  • 발행 : 1990.12.01

초록

This paper proposes an efficient algorithm that constructs 3-dimensional solid object from 3 orthogonal views. This algorithm inputs vertex and edge information of 3 orthogonal views and generates 2 dimensional surfaces, 3 dimensional vertices, edges and surfaces and then compares 2 dimensional projections of 3 dimensional surfaces with surfaces from othorgonal views. This algorithm is useful for CAD system, 3 dimensional scene analysis system and object modeling for real-time animation and has been implemented in C language on IRIS workstation. The effectiveness of this algorithm is shown by examples of aircrafts' models.

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