Main Factors of Success in Board Games of Digital Media Age Case Analysis of <모두의 마블 for Kakao> -

디지털미디어시대 보드게임의 성공요인 분석 - <모두의 마블 for Kakao> 사례 분석 -

  • Yun, Seong-hye (Dept. of Game Contents, ChungKang College of Cultural Industries) ;
  • Oh, Hyoun-Ju (Dept. of Game Contents, ChungKang College of Cultural Industries)
  • 윤성혜 (청강문화산업대학교 게임콘텐츠스쿨) ;
  • 오현주 (청강문화산업대학교 게임콘텐츠스쿨)
  • Published : 2017.07.12

Abstract

In this paper, I analyze the success factors of the mobile game "Marble for Kakao", and propose the factors that should be emphasized when converting the board game to digital. has converted to digital game using board game widely known in Korea. At this time, it differs from the existing , reducing the time required to play the game once, allowing the user to concentrate for a short period of time by giving a visual expression, and to repeatedly play the game several times. It also allows users to experience a variety of maps and character enhancement systems so that they can continue to be interested. Thus, Marble for Kakao has optimized the digital environment, not digitally portraying existing board games.

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