한국산학기술학회:학술대회논문집 (Proceedings of the KAIS Fall Conference)
- 한국산학기술학회 2009년도 춘계학술발표논문집
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- Pages.280-283
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- 2009
진보된 E-learning 환경으로써 Second Life의 탐색 아이디어와 가능성
Exploring ideas and possibilities of Second Life as an Advanced E-learning Environment
초록
Web 2.0 is changing the paradigm of using the Internet which is affecting the e-learning paradigm. E-learning 2.0 based on the Web 2.0 has a bottom-up approach which learners work on content with social networking and collaboration in their own cyberspace. Second Life is presented as a new e-learning environment. - Flexibility, - Strong social networking, - Residents’ creative activities of Second Life ⇨ Unlimited potential to educators Second Life is a classroom built in 3D cyber space.
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