가상현실을 위한 스테레오 스피커 기반 3차원 입체음향 재생 시스템 구현

An Implementation of a 3D Audio Production System Using Stereo Loudspeakers for Virtual Reality

  • 김용국 (광주과학기술원 정보기전공학부) ;
  • 이영한 (광주과학기술원 정보기전공학부) ;
  • 김홍국 (광주과학기술원 정보기전공학부)
  • Kim, Yong-Guk (School of Information and Mechatronics Gwangju Institute of Science and Technology) ;
  • Lee, Young-Han (School of Information and Mechatronics Gwangju Institute of Science and Technology) ;
  • Kim, Hong-Kook (School of Information and Mechatronics Gwangju Institute of Science and Technology)
  • 발행 : 2006.11.17

초록

In this paper, we first implement an audio playback system for virtual reality by providing 3D audio effects to listeners. In general, such a 3D audio playback system utilizes a sound localization technique using head related transfer function (HRTF) to generate 3D audio effect. However, the 3D audio effect is degraded due to the crosstalk in the stereo loudspeaker environment. To enhance the 3D sound effect, we implement the crosstalk cancellation technique proposed by Atal and Schroeder and apply it to the 3D audio system.

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