Proceedings of the KSRS Conference (대한원격탐사학회:학술대회논문집)
- 2004.10a
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- Pages.626-629
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- 2004
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- 1226-9743(pISSN)
Implementation for Texture Imaging Algorithm based on GLCM/GLDV and Use Case Experiments with High Resolution Imagery
- Jeon So Hee (Dept. of Earth Sciences Education Seoul National University) ;
- Lee Kiwon (Dept. of Information Systems Hansung University) ;
- Kwon Byung-Doo (Dept. of Earth Sciences Education Seoul National University)
- Published : 2004.10.01
Abstract
Texture imaging, which means texture image creation by co-occurrence relation, has been known as one of useful image analysis methodologies. For this purpose, most commercial remote sensing software provides texture analysis function named GLCM (Grey Level Co-occurrence Matrix). In this study, texture-imaging program for GLCM algorithm is newly implemented in the MS Visual IDE environment. While, additional texture imaging modules based on GLDV (Grey Level Difference Vector) are contained in this program. As for GLCM/GLDV texture variables, it composed of six types of second order texture function in the several quantization levels of 2(binary image), 8, and 16: Homogeneity, Dissimilarity, Energy, Entropy, Angular Second Moment, and Contrast. As for co-occurrence directionality, four directions are provided as