Proceedings of the IEEK Conference (대한전자공학회:학술대회논문집)
- 2003.07d
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- Pages.1415-1418
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- 2003
Implementation of a Physically Based Motion Engine
물리 기반 모션 엔진의 구현
Abstract
Recent performance improvement in computer and graphics hardware makes it possible to simulate a physical phenomenon in real time. VR department at ETRI has implemented a fast and robust physically based motion engine (PBM) for their general-purpose 3D online game engine. 'Dream 3D'. This paper shows the underlying algorithms of the PBM and introduces the structure and implementation results of it briefly.
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