Implementation of 3D Structure Reconstruction System Using Geometric Primitives

원시기하도형을 이용한 3차원구조 복원시스템의 구현

  • 남현석 (경북대학교 전자전기공학부) ;
  • 구본기 (한국전자통신연구원 가상현실연구부) ;
  • 진성일 (경북대학교 전자전기공학부)
  • Published : 2003.11.01

Abstract

We implement a system for 3D structure reconstruction from multiple 2D images. It uses geometric primitives such as box, wedge, pyramid, etc, each having translation, rotation, and scale parameters. Primitives are marked on input images with GUI (Graphic User Interface). Lines made by projection of primitives onto an image correspond to marked line segments of the image. Error function is defined by disparity between them and is minimized by downhill simplex method. By assigning relationship between models, the number of parameters to solve can be decreased and the resultant models become more accurate To share variables among other models also reduces computational complexity. Experiments using real images have shown that the proposed method successfully reconstructs 3D structure.

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