Measurement based Traffic Generator for Network Game

트래픽 측정에 기반한 네트워크 게임 트래픽 생성기

  • Eunsil Hong (School of Computer Science and Engineering, Seoul National University) ;
  • Jaecheol Kim (School of Computer Science and Engineering, Seoul National University) ;
  • Yanghee Choi (School of Computer Science and Engineering, Seoul National University)
  • Published : 2003.10.01

Abstract

Developers of network games have used several prediction techniques for hiding transmission delay to support the real­time requirement of network games. Nowadays many researches that are related with network game are in progress to solve delay problems more radically, such as to propose new routers architecture and transport protocols suitable to characteristics of network game traffic. So for these advanced researches the tasks to grasp the traffic characteristics of a network game are needed. In this paper we aimed to capture the traffic of MMORPG and present the statistical analysis of measured data. The measurement and the analysis were accomplished with the server of 'Lineage' that regarded as the most successful MMORPG. Next, we have implemented a traffic generator that reflects the characteristics of MMORPG and shown that the trace generated by MMORPG traffic generator had identical characteristics with actual traffic using statistical testing method. We expect that this traffic generator can be used in many researches related with a network game.

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