Simulation of Rear Lamp using Spectral-Based Ray Tracing

분광분포기반의 광선추적을 이용한 리어램프의 시뮬레이션

  • 이명영 (경북대학교 전자전기컴퓨터학부) ;
  • 이철희 (경운대학교 컴퓨터공학과) ;
  • 이호근 (경북대학교 전자전기컴퓨터학부) ;
  • 하영호 (경북대학교 전자전기컴퓨터학부)
  • Published : 2002.06.01

Abstract

This paper proposes the simulation algorithm of rear lamp of car using a ray tracing method that models transmission and refraction of light frequently used in computer graphics At first. To reproduce an image accurately. incident on a sight of viewer, we propose the backward ray tracing method based on spectral distribution representing physical characteristics of illuminant and object used in real. We implement the reproduction algorithm of rear lamp image applying the Bouguer-Beer's law to an optical absorptive phenomenon. As the result, more realistic image can be reproduced.

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