제어로봇시스템학회:학술대회논문집
- 2001.10a
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- Pages.165.3-165
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- 2001
Character Animation of Realistic Humans
- Edwina Quek (Nanyang Technological Univ.) ;
- Pei, Lim-Jun (Nanyang Technological Univ.) ;
- Seng, Lai-Looi (Nanyang Technological Univ.) ;
- Cui Jing (Nanyang Technological Univ.) ;
- Edmond C. Prakash (Nanyang Technological Univ.) ;
- Edmund M-K. Lai (Nanyang Technological Univ.)
- Published : 2001.10.01
Abstract
Animation of 3-dimensional humans is a challenging task, however, its realistic synthesis is possible. Essentially, the nature of this project is to demonstrate and study the difficulties faced by an animator in making a movie with a state of art computer animation software (Maya Software by ,alias/wavefront) by creating a movie clip with the above-stated software ourselves. We will also analyze the aspect of automated animation to relieve the animator of some very tedious tasks.
Keywords