VR Object Reuse based on Form, Function and Behavior

형태, 기능, 행위를 고려한 가상현실 객체 재사용

  • 김덕남 (LG전자 안양연구소) ;
  • 김정현 (포항공대 컴퓨터공학과 가상현실 연구실)
  • Published : 2001.10.01

Abstract

Code and object reuse is big concern for fast and efficient Virtual Reality (VR) system development. Many VR packages offer reasonably nice abstractions for various functionalities. That is, software reuse at the functional level is well practiced. Many geometry models are rarely used for main \"characters\" but mostly for incidental and decorative objects. This is because the main \"character\" objects usually exhibit certain behavior incompatible with the way the geometric model is organized. Kim has made a clear distinction between form, function and behavior[1]. This naturally lends to a reuse method at the level form, function and behavior.nction and behavior.

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