An Effective Shared-Slate Management using Network Delay Estimation in Client-Sewer-Based Networked Virtual Environment

클라이언트-서버기반 분산가상환경에서의 지연예측을 통한 효율적 공유상태관리

  • 심광현 (한국전자통신연구원 가상현실연구센터) ;
  • 최병태 (한국전자통신연구원 가상현실연구센터) ;
  • 김종성 (한국전자통신연구원 가상현실연구센터) ;
  • 오원근 (한국전자통신연구원 가상현실연구센터)
  • Published : 2000.11.01

Abstract

This paper presents a new DR(Dead Reckoning) algorithm in client-server-based networked virtual environment using network delay estimation. In the algorithm, a new update packet is sent to server (or client) whenever the difference of current real value and tracking value after network delay is larger than threshold. To confirm the proposed algorithm, a test network game was implemented. Through iterative field tests, we knew that this algorithm provides fair service and stability.

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