Key-Frame Editor for 3D Sign-Language Animation Using Inverse Kinematics

역운동학을 이용한 3차원 수화 애니메이션의 키 프레임 에디터

  • 이종우 (명지대학교 컴퓨터공학) ;
  • 김상운 (명지대학교 컴퓨터공학) ;
  • Published : 1999.06.01

Abstract

In this paper we design a key-frame editor for 3D sign-language animation using the inverse kinematics. Using the editor, we can calculate the joint angles for two arms automatically. Up to now we have computed the values of the joint angles using the forward kinematics, where we have determined the values heuristically based on our experiences. To overcome the drawbacks, we employ the arm transformation matrix of the inverse kinematics. Experimental results show a possibility that the proposed method could be used for making up the sign-language communication dictionaries.

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