한국방송∙미디어공학회:학술대회논문집 (Proceedings of the Korean Society of Broadcast Engineers Conference)
- 한국방송공학회 1999년도 KOBA 방송기술 워크샵 KOBA Broadcasting Technology Workshop
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- Pages.201-206
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- 1999
Design and Manipulation of 3-D geometry using a CAVE System
- Naoki-Hashimoto (Graduate School of Information Science & Engineering, Tokyo Institute of Technology, Japan) ;
- Hiroki-Takahashi (Graduate School of Information Science & Engineering, Tokyo Institute of Technology, Japan) ;
- Masayuki-Nakajima (Graduate School of Information Science & Engineering, Tokyo Institute of Technology, Japan)
- 발행 : 1999.06.01
초록
Though a demand for 3-D CG (Three-Dimensional Computer Graphics) drastically increases, traditional modeling system for virtual objects are very difficult to handle. Applying VR (Virtual Reality) technology is, however, able to make the modeling systems more efficiently and intuitively. In this paper, traditional modeling operations are analyzed and their problems are clarified. We discuss what can be improved with VR technology. Then, a guideline of merging VR technology into the modeling system is described. A new modeling system is proposed using a CAVE system which is utilized in the latest VR technology. This proposed system aids in creating 3-D objects with high immersion in VEs (Virtual Environments)
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