Proceedings of the Korean Society of Broadcast Engineers Conference (한국방송∙미디어공학회:학술대회논문집)
- 1998.06b
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- Pages.16.1-164
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- 1998
Facial Expression Explorer for Realistic Character Animation
- Ko, Hee-Dong (Imaging Media Research Center Korea Institute of Science and Technology) ;
- Park, Moon-Ho (Imaging Media Research Center Korea Institute of Science and Technology)
- Published : 1998.06.01
Abstract
This paper describes Facial Expression Explorer to search for the components of a facial expression and to map the expression to other expressionless figures like a robot, frog, teapot, rabbit and others. In general, it is a time-consuming and laborious job to create a facial expression manually, especially when the facial expression must personify a well-known public figure or an actor. In order to extract a blending ratio from facial images automatically, the Facial Expression Explorer uses Networked Genetic Algorithm(NGA) which is a fast method for the convergence by GA. The blending ratio is often used to create facial expressions through shape blending methods by animators. With the Facial Expression Explorer a realistic facial expression can be modeled more efficiently.
Keywords