• Title, Summary, Keyword: digital engagement

Search Result 75, Processing Time 0.035 seconds

Influence of Task Value and Academic Self-efficacy on Learning Engagement in Nursing Education using Smart Learning (스마트 러닝을 활용한 간호교육에서 과제가치와 학업적 자기효능감이 학습참여에 미치는 영향)

  • Kim, Eun-Jung;Seo, Dong-Hee;Ki, Eun-Jung
    • Journal of Digital Convergence
    • /
    • v.18 no.7
    • /
    • pp.229-236
    • /
    • 2020
  • This study aimed to analyze the effects of nursing students' select task value and academic self-efficacy on learner's learning engagement. The subjects of this study consisted of 186 nursing students who completed the major course with Smart Learning of a university in G city. Data were collected from September 1 to November 30. 2018. This study was designed as a research study and multiple regression analysis was conducted to analyze the effects of task value and academic self-efficacy on learning engagement. The results showed that the degree of influence on learning engagement was in order of academic self-efficacy(β=.515) and task value(β=.244). It was found that both task value (r=.52, p<.001)and academic self-efficacy(r=.64, p<.001) had a significant positive effect on learning engagement. Based on the results of this study, we proposed teaching and learning strategies and suggestions for strengthening learner's learning engagement in smart learning which has recently been applied to increase the effectiveness of education.

A Study on Theory of Planned Behavior of Accounting Information Classes in the Digital Convergence Era (디지털 융복합 시대에 회계정보수업의 TPB에 관한 연구)

  • Lee, Shin-Nam
    • Journal of Digital Convergence
    • /
    • v.13 no.9
    • /
    • pp.169-175
    • /
    • 2015
  • The significant changes of convergence study in the 21st century is the shift from theoretical-based instruction to computer-based instruction. This study investigated the student's cognitive engagement in TPB(Theory of Planned Behavior) of accounting information classes in the Digital Convergence Era. Hypothesis test was conducted from 99 accounting information learners from four year course university in the Gyeonggi-do. A questionnaire was given and analyzed. The results showed. First, the TPB variables han a positive effect on intrinsic curiosity of students. Second, the subjective norm of TPB variables could develop student's enjoyment. Subject norm could have a positive effect on enjoyment. The results of this study may contribute to propose desirable ways of improving the psychological states in the relationship between TPB and cognitive engagement. In the future, variables of cognitive engagement will be compliment to analyze.

The Influence of Personality Characteristics and Self Leadership on Job Engagement and Turnover Intention: Focusing on Mediating Effect of Psychological Ownership (성격특성과 셀프리더십이 직무열의와 이직의도에 미치는 영향: 심리적 주인의식의 매개효과를 중심으로)

  • Baek, Soo-Min;Yang, Hae-Sool
    • Journal of Digital Convergence
    • /
    • v.15 no.9
    • /
    • pp.111-123
    • /
    • 2017
  • This study examines the effects of personality characteristics and self-leadership on job engagement and turnover intention, focusing on the mediating role of psychological ownership in the fourth industrial revolution and convergence environment. While personality characteristics had a significant positive effect on job engagement, there was indirect effect on turnover intention through mediation of psychological ownership. Self-leadership has a direct and indirect effect on job engagement, and it has a direct positive effect on turnover intention and negatively influences through mediation of psychological ownership. And the effect of psychological ownership was confirmed increasing job engagement and reducing turnover intention. The results of this study have implications for human resource development and organizational management.

Accessibility to digital information of middle-aged and elderly people, and its impact on life satisfaction level: Sequential Mediation Effects on online social engagement and online network activity (중고령자의 디지털 정보화 접근수준과 삶의 만족도 간의 관계에서 온라인 사회참여/네트워크 활동의 매개효과)

  • Kim, Su-Kyoung;Shin, Hye-Ri;Kim, Young-Sun
    • Journal of Digital Convergence
    • /
    • v.17 no.12
    • /
    • pp.23-34
    • /
    • 2019
  • The purpose of this study was to examine the relationship between the access level of digital information service and life satisfaction level of the middle and high-aged people and to analyze the Sequential Mediation Effects on online social engagement and online network activities. To this end, we analyzed the effects of multiple mediations on 1,491 seniors who responded to the 2018 digital information gap survey. The results of the study are as follows: First, this study confirmed that there is a statistically significant relationship between the access levels of digital information service and the life satisfaction. Second, the results showed that impact of digital information access level on life satisfaction among high-aged people was higher when they were engaged in both online social activities and online networking, rather than only involved in online social activities. Overall, this study comprehensively examined the relationship among the level of digital information access, life satisfaction, online social engagement, and online networking, which is meaningful in that it can be used as data for reconsideration of the digital information services and life satisfaction of the high-aged people.

Physical and Digital Environments: Engaging Fashion Design Students in Archival Research

  • Evans, Claire;Allen, Claire;Shah, Karen
    • International Journal of Costume and Fashion
    • /
    • v.14 no.1
    • /
    • pp.63-73
    • /
    • 2014
  • With the rapid development of digital technologies potential exists to expand upon the accessibility of fashion archives and increase their use as a pedagogical tool for research. At present this is compromised due the three-dimensional, tactile nature of the objects being viewed and the fact that they are not necessarily replicable in a digital format. The aim of this paper is to examine art and design students physical object research skills and discuss how they are positioned in relation to creative tools and strategies they use to produce outcomes such as they own collections and design responses. Findings and conclusions are drawn from projects concerned with the development and use of physical and virtual archives and inform the methodology used. Traditional methods and tools within higher education are discussed together with students increased use of digital resources and innovative ways to engage students. The academic challenge of supporting student engagement in archival research across digital and physical dimensions is explored. The papers findings indicate a need for further research considering the impact of digital technology on students' physical integration with archives and the need for more structured support surrounding student physical and digital research investigations.

Comparison of Anger Expression Style and Cognitive Characteristics among Male adolescent game users depending on the level of Game Addiction and Engagement (게임중독 및 관여 수준에 따른 남자 청소년 게임사용집단의 분노표현양상과 인지적 특성 비교)

  • Lim, Jeeyoung
    • Journal of Digital Convergence
    • /
    • v.15 no.10
    • /
    • pp.339-348
    • /
    • 2017
  • This study was conducted to examine the differences of anger expression style and cognitive characteristics among adolescents depending on the level of game addiction and game engagement. 420 high school boys were administered the Game Addiction/Engagement Scale, Behavioral Anger Response Questionnaire to measure anger expression style, and Irrational Belief Scale to measure cognitive characteristics. The results of correlation analyses showed that addiction had positive correlations with all the irrational belief factors and behavior anger factors except for assertion and avoidance. Engagement was positively correlated with all the variables except for direct anger-out, avoidance, and self-downing. Participants were divided into three groups depending on the level of addiction and engagement. Addiction high risk-low engagement group showed the lowest scores on support-seeking and the highest scores on diffusion and self-downing. Addiction high risk-high engagement group showed the highest scores on direct anger-out. Based on these findings, it was suggested that counselling strategies for adolescents at high risk of game addiction need to be varied depending on the level of game engagement.

A Guideline for Educational Game Engagement based on a Review of Designing and Developing Non-Digital Games literature An Actual Implementation of a Tabletop Game

  • Villegas, Tatiana Rincon;Torres, Eric Avila;Jeong, Jong-In;Gang, Sin-Cheon;Kim, Chang-Seok;Kim, Ui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • /
    • pp.193-196
    • /
    • 2019
  • Digital Game design with educational purposes and User Experience measurement via game analytics has been extensively covered in literature, however non-digital games such as tabletops in education and its corresponding educational impact have limited research. In this paper, we propose a guideline to create non-digital educational games from scratch and evaluate them based on the know-how of developers and the investigation of scholars who have studied the engagement factors related to the digital games and applied their findings to non-digital games. Along with the guideline we provide an actual implementation, a game called HXGN_766, meant to serve as scaffolding of computational thinking and rudimentary Python programing concepts. We believe both, guideline and game, can be a useful reference for those interested on game design, educational content design, game quality control check, and unplugged computer science activities. This is the first in a series of papers where the game design concept, the evaluation methodology and the game itself will be presented with more detail.

  • PDF

The Effect of Character Strength, Occupational Engagement on Career Adaptability of College Students Majoring in Multimedia Content (멀티미디어콘텐츠 전공 대학생의 성격강점과 진로관여행동이 진로적응성에 미치는 영향에 대한 연구)

  • Lee, Jung-Hee;Kim, Cheeyong
    • Journal of Digital Contents Society
    • /
    • v.19 no.5
    • /
    • pp.861-870
    • /
    • 2018
  • The purpose of this paper was to evaluate the mediating effect of occupational engagement on the relation of college students' character strength on career adaptability. In order to accomplish the purpose of this paper, the subjects were students majoring in Multimedia content at University in Pusan, Instruments used in the research were as follows: Career Adapt-Ability Scale(CAAS), Korea-Adapted Virtue Inventory of Strength(K-AVIS), and Occupational Engagement. The results of this research were as follows: First, Male college students had higher degree of career adaptability than female students. Second, sub-factors of character strength had significantly effected on career adaptability. Finally, occupational engagement moderated partially on the relation between career adaptability and character strength.

Investigating factors influencing Educational Performanceand mediating effects of learning presence of University Flipped Learning Classroom (대학 플립드러닝에서 수업성과에 영향을 미치는 요인과 학습실재감의 매개효과 규명)

  • Jeon, JeongA;Lee, Jeongmin;Bae, Yunju
    • Journal of Digital Convergence
    • /
    • v.17 no.12
    • /
    • pp.1-11
    • /
    • 2019
  • The purpose of this study is to investigate factors influencing educational performance and mediating effects of learning presence in the university flipped learning classroom. For achieving this purpose, self-regulation, learning presence, and collaborative preference were selected as learner variables, and perceived academic achievement and learning engagement were selected as variables for educational performance. To investigate causal relationships among the variables, 39 university students who took 16 week course flipped-learning class participated self-reported survey. Collected data were analyzed by multiple regression and mediation analyses. The results were as follows: first, learning presence and self-regulation affected learning engagement, and moreover, the learning presence mediated between self-regulation and learning engagement. Second, only learning presence affected perceived academic achievement. Therefore, various strategies for effective flipped learning should be considered, and well-designed classroom activities that can promote learners self-regulation, learning presence, and learning engagement are needed to successful flipped learning.

Leveraging Psychology in Digital Marketing : Case Study (디지털 마케팅에 있어서 심리학 원리 적용사례)

  • Choi, Yang-ae;Chung, Byoung-gyu
    • Journal of Venture Innovation
    • /
    • v.1 no.2
    • /
    • pp.1-12
    • /
    • 2018
  • The applications of psychology principles in marketing areas were pervasived. As the importance of digital marketing has increased, the cases of applications of psychology principles in digital marketing areas also has increased. This study analnyzed digital marketing cases based on the psychology principles of social proof, scarcity and loss aversion, reciprocity, commitment and consistency, anchoring. Cases were analnyzed amomg USA and Korea in digital marketing areas. This attempt will facilitating interdisciplinary research. It also will improve customer engagement, increase customer life value, and develope virtuous circle of customer journey through optimal user interface and message strategies.