• Title, Summary, Keyword: Safety Animation

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The Practical Suggestion for the Production of Educational Animation for Prevention of Safety Accidents (안전사고 예방을 위한 교육용 애니메이션 제작에 대한 실천적 제안)

  • Lee, Hyun-Seok
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.169-179
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    • 2018
  • The Korean society has become increasingly concerned about the safety consciousness because of the Sewol Ferry disaster in April 2014. This shows the absence of social system and safety consciousness of Korean society that has been rapidly growing through fast industrialization. The purpose of this paper is to suggest guidelines for the production of a safety animation by approaching the discourse of public value. For this research process, first, literature review will be conducted by focusing on the safety culture, causes of safety accidents, safety education and educational effect using animation. Second, I will analyze 11 safety animation films by focusing on (1) construction of accident environment(narrative, character and background design) (2) exploration of dangerous elements and accident happening(accident type and dangerous elements, method of direction for accident happening, damage degree) (3) the guideline for safety behaviour. Third, guidelines for the production of safety animation will be suggested by analyzing the results of literature reviews and case studies in a comprehensive way. It is expected that this paper will be used as a basic data for academic research and animation production related to the safety accident.

The Development of Knowledge-Based CBT System for Ensuring the Facility Safety (설비의 안전성 확보를 위한 지식베이스 CBT시스템 구축에 관한 연구)

  • 나승훈;김병석;강경식
    • Journal of the Korean Society of Safety
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    • v.10 no.3
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    • pp.115-119
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    • 1995
  • The effectiveness of an ensuring the facility safety depends on the ability to train the worker efficiently and strategy of facility control. This requires the instructor's awareness of the worker's current knowledge, in the specific areas of the worker's lacks of knowledge, and preferred methods of training. This paper presents a development of knowledge based on CBT system which will reduce the role of instructor from the training loop and be used the high technological method such as computer animation technique.

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A Study on Flight Data Analysis & Animation System Development

  • Kim, Jae-Hyung;Shin, Sung-Sik
    • 제어로봇시스템학회:학술대회논문집
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    • pp.56.6-56
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    • 2001
  • The FDAS(Flight Data Analysis & Animation System) is a comprehensive analysis system designed for the improvement of flight safety. FDAS provides decoding, analysis and animation tools that can be used for investigation of data origination primarily from Flight Data Recoders(FDRs), Quick Access Recoders(QARs), Using FOQA(Flight Operation Quality Assurance) Data Analysis, an analyst can perform a variety of functions including data smoothing, interpolation, differentiation, integration, calculator function, flight path generation, performance routines, as well as user-programmed functions. Utilizing data captured and processed by our FDAS software module, FDAS provides high-fidelity 3-D aircraft views and instruments views. Multiple windows enable you to view the situation from a variety of perspectives, including out-of-window, chase plane ...

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The Study on the Electrical Safety Education for the Production of Animation (전기안전교육을 위한 교육용 애니메이션 제작에 관한 연구)

  • Cho Hyoun-Seob;Lee Keun-Wang;Min Jin-Kyoung
    • Proceedings of the KAIS Fall Conference
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    • pp.184-186
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    • 2005
  • 국내 전력소비량은 1961년 전원 개발을 본격적으로 추진한 이래 세계12위 규모로 성장하였다. 그러나 전력사용 증가에 따른 전기화재, 감전 및 설비사고 등 전기재해 역시 계속 증가하여 전체 화재사고 중 전기로 인한 화재비율이 선진국과 비교하여 크게 높은 실정이다. 본 연구에서는 전기안전에 관한 국민의식 제고를 목표로 전기안전 교육을 위한 애니메이션(3D 및 2D 프로그램)을 제작하여 전기 안전문화를 조성하는 홍보매체로 활용할 수 있도록 연구를 수행하였다.

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A Video Retrieval System for Animation Using Electric Safety Education Based on Mobile Agent (애니메이션을 이용한 전기 안전 교육용 모바일 에이전트 기반 비디오 검색 시스템)

  • Cho, Hyeon-Seob;Min, Jin-Kyoung;Ryu, In-Ho
    • Proceedings of the KAIS Fall Conference
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    • pp.320-323
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    • 2006
  • Recently, retrieval of various video data has become an important issue as more and more multimedia content services are being provided. To effectively deal with video data, a semantic-based retrieval scheme that allows for processing diverse user queries and saving them on the database is required. In this regard, this paper proposes a semantic-based video retrieval system that allows the user to search diverse meanings of video data for electrical safetyrelated educational purposes by means of automatic annotation processing. If the user inputs a keyword to search video data for electrical safety-related educational purposes, the mobile agent of the proposed system extracts the features of the video data that are afterwards learned in a continuous manner, and detailed information on electrical safety education is saved on the database. The proposed system is designed to enhance video data retrieval efficiency for electrical safety-related educational purposes.

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Studies on the 3D Animation production For Electric Safety Education (전기안전 교육용 3D애니메이션 제작)

  • Cho, Hyeon-Seob;Min, Jin-Kyoung;Kim, Dae-Sung;An, Seung-Hyeok
    • Proceedings of the KAIS Fall Conference
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    • pp.324-326
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    • 2006
  • 국내 전력소비량은 1961년 전원 개발을 본격적으로 추진한 이래 세계12위 규모로 성장하였다. 그러나 전력사용 증가에 따른 전기화재, 감전 및 설비사고 등 전기재해 역시 계속 증가하여 전체 화재 사고 중 전기로 인한 화재비율이 선진국과 비교하여 크게 높은 실정이다. 본 연구에서는 전기안전에 관한 국민의식 제고를 목표로 전기안전 교육을 위한 3D애니메이션프로그램을 제작하여 전기 안전문화를 조성하는 홍보매체로 활용할 수 있도록 연구를 수행하였다.

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Analysis of Serious Game Elements of the Contents for Smart Device Based First-Aid Education (스마트 기기 기반 응급 처치 교육 콘텐츠의 기능성 게임 요소 분석 연구)

  • Suh, Dong-hee
    • Cartoon and Animation Studies
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    • pp.273-294
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    • 2017
  • Korea has suffered numerous casualties due to a lot of accidents caused by safety insufficiency in recent years. Therefore, safety education is more important than ever before, and 'how to educate with what contents' is an important subject. Especially, experience education is effective rather than theoretical education because of the nature of safety education. However, it is not easy to design and develop these safety education programs. There is not much opportunity to access first-aid training, which is a part of safety education, unless it is compulsory to learn through public institutions. As a result, program utilization on safety education in Korea is still insufficient to what it should be. With that taken into account, this study proposed an effective serious game with fun and immersion for medical first-aid education. To do this, we analyzed five medical games through 20 cases of first-aid applications and elicited five factors that enhance the usability of serious games. With an analysis of five medical games, we selected one game to borrow the game rules, and applied the elicited five elements in the forms of level-up structure, iterative learning, compensation outcomes, competition system, and information transfer. The proposed medical education functional games should have 1) a character that plays a role of a patient, 2) a narrative flow that shows the situation, 3) the user should judge the situation and induce first aid. 4) compensation, levels, and simple repetition should be designed, and 5) information should be shared with the others in the given community. The results of this study is believed to contribute to enhance the medical emergency education in Korea.

A Study on Development of a Cognitive Process Simulator Based on Model Human Processor (모델휴먼프로세서를 활용한 인지과정 시뮬레이터 구축에 관한 연구)

  • 이동하;나윤균
    • Journal of the Korean Society of Safety
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    • v.13 no.4
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    • pp.230-239
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    • 1998
  • Though limited, Model Human Processor (MHP) has been used to explain the complex users' behaviors during human-computer interactions in a simplified manner. MHP consists of perceptual, cognitive and motor systems, each with processors and memories interacting with each other in serial or parallel mode. The important parameters of memory include the storage capacity, the decay time, and the code type of a memorized item. The important parameter of a processor is the cycle time. Using these features of the model, this study developed a computerized cognitive process simulator to predict the cognitive process time of a class match task process. An experimental validity test result showed that the mean prediction time for cognitive process of the class match task simulated 50 times by the simulator was consistent with the mean cognitive process time of the same task performed by 37 subjects. Animation of the data flow during the class match task simulation will help understand the invisible human cognitive process.

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The Student Safety Network Service System Using the Smart Device (스마트 디바이스를 이용한 학생안전 네트워크 서비스 시스템)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.9
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    • pp.2213-2218
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    • 2013
  • Smart devices such as smart phone, smart TV, tablet, game consoles embrace all categories of Intelligent Communication Device, which enables intelligent applications to be developed, by up loading Context-aware Computing technology that recognizes and reacts nearby diverse phenomena and composing these information, as well as their basic functions. This paper, after saving pre-registered students' movement course and business places harmful to them into students safety network service system, by using location-based service and searching students' movement, considering the degree of breaking away from their regular course, the access to and their stay in crime-crone area, provides the comparative analysis of the system and suggests the ways for safe students guidance.

Development of ICT Teaching-Learning materials for Motorcycle Safety Education (이륜차 안전교육을 위한 ICT 교수-학습 자료 개발)

  • Yu, Jae-Young;Choi, Jun-Seop
    • 대한공업교육학회지
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    • v.32 no.1
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    • pp.73-92
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    • 2007
  • The purpose of this study was to develop ICT(Information and Communication Technology) teaching-learning materials for motorcycle safety education. Physical subjects which are relevant with motorcycle dynamics were introduced to increase the safety awareness through integrated learning such as the combination of technology and science. The results of this study were as follows : (1) Utilizing the physics basic theories which are relevant to motorcycle dynamics, the lesson plan of motorcycle ICT teaching-learning materials, which were included to plan and instruction action plan, was developed. (2) Flash animation or movie was developed to apply physics knowledge to technology in driving motorcycle. This is able to improve the attitude of driving motorcycle of students. (3) Through the contents of appendix of motorcycle safety driving section in this web-site developed here, junior and senior high school students would be able to strengthen their cognitive domain of motorcycle by themselves. (4) Using the web-site of this study, both teachers and students would be able to freely interact through an online bulletin board.