• Title, Summary, Keyword: Personal Media

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User-Centric Conflict Management for Media Services Using Personal Companions

  • Shin, Choon-Sung;Yoon, Hyo-Seok;Woo, Woon-Tack
    • ETRI Journal
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    • v.29 no.3
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    • pp.311-321
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    • 2007
  • In this paper, we propose a user-centric conflict management method for media services which exploits personal companions for the harmonious detection and resolution of service conflicts. To detect conflicts based on the varying characteristics of individual users, the proposed method exploits the unified context describing all users attempting to access media services. It recommends and mediates users' preferred media contents through a shared screen and personal companions to resolve the detected conflicts. During the recommendation, a list of preferred media contents is displayed on the shared screen, and a personally preferred content list is shown on the user's personal companion comprising the selection of media contents. Mediation assists the selection of a consensual service by gathering the users' selections and highlighting the common media contents. In experiments carried out in a ubiHome, we observed that recommendations and mediation are useful in harmoniously resolving conflicts by encouraging user participation in conflict situations.

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Indifference Problems of Personal Information Protection of Social Media Users due to Privacy Paradox (소셜미디어 사용자의 프라이버시 패러독스 현상으로 인한 개인정보 무관심 형태에 대한 연구)

  • Kim, Yeonjong;Park, Sanghyeok
    • Journal of the Korea Society of Digital Industry and Information Management
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    • v.15 no.4
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    • pp.213-225
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    • 2019
  • Privacy paradox is a paradoxical behavior that provides personal information even though you are concerned about privacy. Social media users are also often concerned about their personal information exposure. It is even reluctant to describe personal information in profile. However, some users describe their personal information in detail on their profile, provide it freely when others request it, or post their own personal information. The survey was conducted using Google Docs centered on Facebook users. Structural equation model analysis was used for hypothesis testing. As an independent variable, we use personal information infringement experiences. As a mediator, we use privacy indifference, privacy concern, and the relationship with the act of providing personal information. Social media users have become increasingly aware of the fact that they can not distinguish between the real world and online world by strengthening their image and enhancing their image in the process of strengthening ties, sharing lots of information and enjoying themselves through various relationships. Therefore, despite the high degree of privacy indifference and high degree of privacy concern, the phenomenon of privacy paradox is also present in social media.

Database Design and Implementation for Personal Life Log Media Framework

  • Prananto, Baud Haryo;Kim, Ig-Jae;Kim, Hyoung-Gon
    • 한국HCI학회:학술대회논문집
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    • pp.949-956
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    • 2007
  • This paper describes the design and implementation of the database which is used in Personal Life Log Media system. The database contains information about media that capture personal experiences and enables the user to retrieve the media in a user friendly ways. The implementation of the database design is done by managing video data, which captures user's personal experiences, with its spatial and temporal information. The database enables the user to retrieve the video by mentioning where and/or when the video has been taken.

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A Proposal for a Personal Branding Support Service in Social Media Times

  • Kawano, Yoshihiro;Obu, Yuka
    • Journal of Contemporary Eastern Asia
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    • v.12 no.2
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    • pp.49-59
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    • 2013
  • Social media such as Twitter and Facebook have become popular. In the age of social media, many people have become more active online. For example, about half of all global active Internet users are on Facebook (Perry 2012). Personal branding is a very important strategy to build on an individual's strengths, and this kind of branding is expected to contribute to self-actualization. Therefore, the presence of mentors who advise users to discover their own strong points for self-actualization is necessary. In this paper, we propose a personal branding support service, Mentors, which connects mentors and mentees. The core concept is: "Everyone has the face of both a mentor and mentee." The key function is sharing stages of self-analysis in human life design: Determining value, creating a mission, and forming a strategy. From this function, a good match between a mentor and mentee can be found. The program aims to improve human life by understanding the client's strengths and using social media effectively. Future work includes launching Mentors and evaluating its service.

Exploring University Student's Responses to Consumer Information in Personal Media Using Critical Incident Technique: Focusing on YouTube (결정적 사건기법을 적용한 대학생의 1인 미디어 소비자정보에 대한 반응 탐색: 유튜브를 중심으로)

  • Jang, Eun-Gyo;Liu, Qiaoling;Lee, Jin-Myong
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.127-139
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    • 2019
  • This study aims to explore the impressive experiences of university students on YouTube media and to find ways to improve personal media as useful consumer information. 44 university students were selected, and data on the experience of using YouTube were collected and analyzed by applying the critical incident technique. As a result, the positive responses to personal media were derived from 'enhancing C2C information capabilities', 'consumer-centric usability', 'attractive information creators', 'a sense of the sameness', and 'fresh and entertaining information'. Negative responses were derived from 'spreading of harmful information', 'distrust in information creators', 'inducing excessive advertising and impulse buying', 'media addiction' and 'relative deprivation'. In addition, improvement of the personal media has been suggested. This study has differentiation and significance as a qualitative data for understanding consumer's perception and experience of personal media.

Emotional Robotics based on iT_Media

  • Yoon, Joong-Sun;Yoh, Myeung-Sook;Cho, Bong-Kug
    • 제어로봇시스템학회:학술대회논문집
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    • pp.804-809
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    • 2004
  • Intelligence is thought to be related to interaction rather than a deep but passive thinking. Interactive tangible media "iT_Media" is proposed to explore these issues. Personal robotics is a major area to investigate these ideas. A new design methodology for personal and emotional robotics is proposed. Sciences of the artificial and intelligence have been investigated. A short history of artificial intelligence is presented in terms of logic, heuristic, and mobility; a science of intelligence is presented in terms of imitation and understanding; intelligence issues for robotics and intelligence measures are described. A design methodology for personal robots based on science of emotion is investigated. We investigate three different aspects of design: visceral, behavioral, reflective. We also discuss affect and emotion in robots, robots that sense emotion, robots that induce emotion in people, and implications and ethical issues of emotional robots. Personal robotics for the elderly seems to be a major area in which to explore these ideas.

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pLog: User Generated Media for Personal LBS

  • Kaji, Hideki;Arikawa, Masatoshi
    • Journal of Korea Spatial Information System Society
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    • v.11 no.2
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    • pp.54-62
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    • 2009
  • This paper proposes a framework for personal location based services with personal life content, for example diaries, schedules and to-do lists. A lot of Internet users are recording their personal experiences and knowledge as text and other digital media on the network. Our proposed tool provides users with an environment to store personal records with related place attributes, and to retrieve these personal records at the right place. There are two applications on this tool, a place-enhanced blog and a LBS client on a mobile phone. The place enhanced blog provides users with blog interfaces for inputting place information. The place rem inder is a browser for spatial data on the place enhanced blog. Users can generate place information by writing personal records on their blog. Furthermore, using the LBS client, other users can retrieve personal records at the appropriate spots.

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Analysis of Storytelling in On-line Personal Game Broadcasting (온라인 개인 게임 방송의 스토리텔링 분석)

  • Han, Hye-Won;Kim, Seo-Yeon
    • Journal of Korea Game Society
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    • v.14 no.2
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    • pp.85-96
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    • 2014
  • The purpose of this paper is to analyze storytelling in on-line personal game broadcasting in order to find out unique characteristics of on-line personal game broadcasting. This study selects Youtube channel and as classic cases of on-line personal game broadcasting, and analyzes the cases with Bakhtin's theory of carnival. The on-line personal game broadcasting modifies the broadcasting format of mass media externally. Also, the on-line personal game broadcasting internally moves between interior and exterior of the game text in order to create new narrative events. In this process, the polyphonic utterances of the broadcasting host appeared. The reversal of the tragedy and the comedy leads the audience to catharsis.

Information Sources of Reference Used by Male College Students for Casual Wear Purchase Decisions

  • Shin, Su-Yun
    • The International Journal of Costume Culture
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    • v.2 no.1
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    • pp.77-86
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    • 1999
  • This study was designed to identify the information sources of reference used by male college students. Theoretical framework is based upon social comparison theory, reference group theory, and Kotler's model of personal and non-personal sources of reference. The subjects were 287 male college students. The questionnaire were distributed to the school area and the commercial area such as Shinchon, Myung-Dong, and Apkujung-Dong in Seoul. Means, standard deviation, frequency, T-test, one-way ANOVA, and Duncan's multiple range test were applied for the analyses of data. The result of hyporthesis 1 showed that male college student utilize personal and non-personal sources of reference indiscriminately. The result of hypothesis 2 showed that male college students consult the socially high-proximal group such as a girl friend(a lover) and mother most actively. The result of hypothesis 3 found that male college students use position media most actively, especially in-store displays, followed by print media and broadcast media.

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Predicting Information Self-Disclosure on Facebook: The Interplay Between Concern for Privacy and Need for Uniqueness

  • Kim, Yeuseung
    • International Journal of Contents
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    • v.15 no.4
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    • pp.74-81
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    • 2019
  • This study examined the overall relationship between information privacy concern, need for uniqueness (NFU), and disclosure behavior to explain the personal factors that drive data-sharing on Facebook. The results of an online survey conducted with 222 Facebook users show that among diverse data that social media users disclose online, four distinct factors are identified: basic personal data, private data, personal opinions, and personal photos. In general, there is a negative relationship between privacy concern and a positive relationship between the NFU and the willingness to self-disclose information. Overall, the NFU was a better predictor of willingness to disclose information than privacy concern, gender, or age. While privacy concern has been identified as an influential factor when users evaluate social networking sites, the findings of this study contribute to the literature by demonstrating that an individual's need to manifest individualization on social media overrides privacy concerns.