• Title, Summary, Keyword: Google Forms

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A study on online survey user experience -Focused on Google and Naver form- (온라인 설문조사 사용자 경험 연구 -구글과 네이버 폼을 중심으로-)

  • Hwangbo, Yeon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.379-384
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    • 2019
  • This study is an online survey user experience study. The purpose of this research is user experience research to make use and development of online surveys. In-depth interviews were conducted with 8 native Koreans who were not experienced with Naver and Google, and were surveyed using Peter Morville's Honeycomb model. In addition, we performed evaluation through tasks and think-aloud. Naver is highly useful, usable, desirable and findable, and Google can confirm its superior accessible and flexible. Research has shown that improvements in usability and ease of functioning are needed by reclassifying and moving menu categories. Online survey user experience that has not been studied previously can predict the direction of usability improvement and can help the user side. We hope that this research will improve the usability of online surveys, and will lead to various related research.

A Comparative Study on Electronic Cultural Atlas (전자문화지도에 대한 비교 연구)

  • Moon, Sang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.9
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    • pp.2161-2168
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    • 2014
  • According to the growing interest in the digital convergence throughout society, the convergence of creative and new forms is emerging recently in various fields. Research methods to explore the diversity of academic studies have been studied in the field of study. As one of these methods, research on electronic cultural atlas that has features of convergence studies is gradually spreading. In this paper, we examine existing electronic cultural atlas and then, compare and analyze them. In details, existing electronic cultural atlas are comparative analyzed on the basis of base map, interface, and function. Through the results of comparative analysis, the efficient production of electronic cultural atlas are examined.

A Study on the Behavior of the User according to the Distribution Development of Online Travel Agency

  • MIN, So-Ra;LEE, Sun-Mi
    • The Journal of Distribution Science
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    • v.18 no.6
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    • pp.25-35
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    • 2020
  • Purpose:Travel agencies have use digital tools in order to shift the paradigm in how business is conducted. Online travel agencies provide the same services as a normal travel agency, including hotels, transportation, guided tours, reservations, and related services, but using an "online platform. Travelers planning a trip can use a lot of forms to collect information and have access to a larger amount of information, so the factors that influence the user's behavioral intention are very important. This research has the conducted to find what factors lead to the attitudes of consumers in using OTA using the UTAUT model. Research design, data and methodology: The object of this study were respondents of a google survey using convenient sample extraction method, chosen among consumers who gathered information, or purchased a product. A total of 217 of the 235 questionnaires Google survey answered were used in the final analysis, excluding insincere responses. Using PSS v.21 and AMOS v.21, frequency analysis, feasibility and reliability analysis, path analysis was performed. Results: UTAUT affects OTA use satisfaction and trust, and OTA satisfaction and trust affect behavior intention. Conclusions: Research was conducted using the UTAUT model to explore factors that affect the attitudes of users of online travel agencies (OTA).

A Mobile Service Architecture for Knowledge-Based Services in Mobile Environments (모바일 환경에서의 지식기반 서비스제공을 위한 모바일 서비스 아키텍처 설계)

  • Oh, Jihoon;Lee, Jaeho
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.7
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    • pp.303-310
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    • 2019
  • In the current mobile environment that is indispensable to our everyday lives, various forms of new business models are created including personalized services such as Google's "Google NOW" and Apple's "Siri". These services would not have been possible without technologies on the effective integration of various services and models. The requirements for effective integration of services include, 1) the efficient data sharing among multiple services, 2) the data-driven asynchronous execution of services, and 3) the simple extensible interaction method for the services. In this paper, we propose a mobile service architecture that utilizes the blackboard architecture to satisfy the aforementioned requirements to enable effective integration of various services, sharing and management of data between services, and asynchronous execution of services.

3D Object Simplification for Google Earth Uploading of the Cultural Resources and Tourist Attractions (문화.관광 자원의 구글어스 Uploading을 위한 3D 객체 단순화)

  • Youn, Jae-Hong;Choi, Hyo-Seung;Jeong, Seung-Moon
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.4
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    • pp.45-51
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    • 2009
  • Different countries around the world, using their traditional culture as a background, are promoting new changes and reformation in development and publicity method of cultural contents to promote national interests and to increase their competitiveness. Also, as the citizen's standard of living and quality of living goes up, various demands for the enjoyment of traditional culture goes up accordingly as well. As the cultural assets environment become more complicated and diverse, there is a need for systematic management and preservation plan. Keeping these viewpoints in mind, the geo-spatial information provision service using the web provides various forms of services such as satellite imagery, terrain, and 3D viewing, enabling the user to gain concrete spatial information on specific areas. The geo-spatial information using 3D modeling is done only in limited spaces because of construction expenses or difficulties in management and maintenance. In this thesis, I would like to propose Effective method for the GoogleEarth Uploading through simplification of 3D object for the publicity of traditional buildings and Cultural Resources and Tourist Attractions.

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MobileMapGen: Mobile Map Application Generator (MobileMapGen : 모바일 맵 응용 생성기)

  • Min, Kyeong-Yoon;Park, Won-Jin;Eum, Doohun
    • Proceedings of the Korea Information Processing Society Conference
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    • pp.1464-1467
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    • 2012
  • 스마트 폰 사용자 수가 2000만명 이상이 됨에 따라 모바일 맵 서비스에 대한 수요가 급증하고 있다. 한편, 모바일 기반의 맵 응용의 개발을 위해선 WINDEV Mobile 17과 같은 유료 개발 환경이 있지만 자동화 지원 경도가 미약하여 맵 응용의 생산성이 떨어지고 유지 보수 기간도 많이 소요된다. 우리가 설계하고 구현한 MobileMapGen은 GoogleMaps API를 사용하며 서버 측을 위해 CMS(Content Management System)인 Drupal 환경에 사용 가능 한 모듈들을 생성하고 클라이언트 측엔 iOS 앱을 생성해 맵 응용에 대한 생산성을 향상시켜 준다. 맵 컨텐츠와 그와 연관된 컨텐츠들을 함께 제공하는 모바일의 맵 응용 생성기인 MobileMapGen과 달리 WINDEV Mobile 17, MobilForms, 그리고 VisualStudio.NET는 맵 인터페이스를 지원하지 않거나 위치 정보 형태만을 표시한다. 그렇기 때문에 사용자가 원하는 지형/지물 컨텐츠 타입을 생성하거나 맵 상에 표시하고 관심의 대상인 지형/지물과 연관된 컨텐츠들을 검색할 수 없다.

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Effect of Influencers' Product-Usage Videos upon Brand Attitude and Purchase Intention (인플루언서의 패션 제품 사용 영상이 브랜드 태도와 구매의도에 미치는 영향)

  • Yoon, Haeryong;Kim, Taeha;Nam, Seunghyeon
    • Journal of Information Technology Services
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    • v.18 no.5
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    • pp.1-16
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    • 2019
  • This work tries to empirically validate the effect of influencers' product-usage videos upon brand attitude and purchase intention of consumers. More specifically, we choose 3 attributes of product-usage videos of influencers such as expertise, trustworthiness, and attractiveness from our literature review. We collect 200 survey questionnaires in 2019 using Google survey forms from subjects who have watched influencers' usage videos of fashion items. Our results suggest that expertise and trustworthiness of influencers' videos positively affect brand attitude of consumers, which in turn positively influence their purchase intention. However, we have not found significant effect of attractiveness of the videos upon brand attitude. We also confirm that brand attitude positively affect purchase intention as proposed in the literature. The practical implications of this work is that firms should focus and strengthen expertise and trustworthiness of videos rather than attractiveness in order to enhance purchase intention of consumers and eventually lead to their purchase behavior.

The Lifestyle and Awareness of Pregnancy of Female College Students (여자대학생의 생활습관과 임신에 대한 인식 조사)

  • Shin, Gi Soo;Cho, Mi Kyoung
    • The Journal of the Korean Society of School Health
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    • v.30 no.3
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    • pp.284-294
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    • 2017
  • Purpose: Along with the country's decreasing birth rate, many South Korean women are currently facing the issue of high risk pregnancy. Despite the increasing number of women who prefer to get married at an older age, fewer of them are aware of how to prepare for healthy pregnancy at such age. The following study has been conducted to check the level of awareness and educational demand regarding healthy pregnancy among female university students who are not majoring in medical fields. Methods: Google Forms was used to survey 245 female students attending a university located in the Province of Gyenongi. We asked about their attitudes to and knowledge of pregnancy, their lifestyle, and the demand for pregnancy education. Results: The average age of the participants was 20.4 years. Although the majority of the correspondents answered that they have received education about pregnancy before, many of them displayed a low level of knowledge regarding pregnancy. On contrast, the demand for education about pregnancy and high risk pregnancy was high. Conclusion: For healthier pregnancy and childbirth, more preparation is needed before entering pregnancy. Management programs to be given prior to pregnancy should be developed to promote the knowledge and awareness of healthy pregnancy.

The Valorization of Media Capital through User's Activities (이용자를 통한 미디어 자본의 가치 창출)

  • Kim, Dongwon
    • Korean journal of communication and information
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    • v.70
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    • pp.165-188
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    • 2015
  • This paper deals with the questions: Are media user's activities labour? Or rent? These questions have provoked a debate in the critical media studies and Marx's theory. But it is not a matter of choosing either labour or rent. Even if user's activities could contribute to valorization, it needs some mediating process. Media Platforms-Google, Facebook, etc.-play a key role, and have to employ other forms of labour. Labour in media platform produces some capital commodities. In view of media platform, Smythe's audience commodity can be considered as capital commodity. Assertion in this paper expected to provoke new debate on media platforms and its labourer.

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