• Title, Summary, Keyword: Computer Exercise

Search Result 270, Processing Time 0.035 seconds

The Effects of Cervical Traction and Nerve Mobilization Exercise on Pain, Disability and Muscle Strength in Computer Workers with Cervical Radiculopathy (경추 견인과 신경가동운동이 경추 신경근병증을 가진 컴퓨터 종사자의 통증, 기능장애, 근력에 미치는 영향)

  • Jung, Min-Keun;Kim, Suhn-Yeop
    • The Journal of Korean of Orthopedic Manual Physical Therapy
    • /
    • v.20 no.2
    • /
    • pp.27-34
    • /
    • 2014
  • Background: This study examined the effects of cervical traction group and cervical traction & nerve mobilization exercise group after applying conservative physical therapy to Computer Workers with Cervical Radiculopathy. Methods: They were randomly divided into two groups: 18 subjects were cervical traction group, 22 subjects were cervical traction and nerve mobilization exercise group. Each group performed its own exercise 30 minutes per day, three times per week, for 4 weeks. Pain intensity was measured by the visual analogue scale (VAS) and neck disability index (NDI). Cervical extensor muscles strength (CEMS) was measured by the Pressure biofeedback unit. Grasping power (GP) was measured by the Grip Track Commander. Results: After 4 weeks therapy, VAS and NDI were significantly reduced in both groups (p<.05) and CEMS and GP were significantly increased in both groups (p<.05). Significant differences were also evident between the two groups for these three measurements (p<.05). Conclusions: cervical traction and nerve mobilization exercise group is more effective than cervical traction group for reducing VAS and NDI and increasing GP in computer workers with cervical radiculopathy.

Systematic policy of music jump rope (음악 줄넘기의 체계화 정책)

  • Choi, hyun hee;Lee, ju hee;Jung, se hee;Kang, min seock;Jang, ji young;Hwang, sang yeun
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • /
    • pp.121-122
    • /
    • 2016
  • 본 논문에서는 청소년 비만에 대한 심각성이 증가함에 따라 더욱 체계적인 관리를 위해 줄넘기에 ICT 기술을 접목시켜 개인에게 알맞은 맞춤형 운동프로그램을 제안한다. 이 정책은 개별성의 원리에 의하여 개인차를 고려한 운동 프로그램을 설정하여 개개인들의 욕구, 흥미, 그리고 능력을 향상시키는데 있다. 이때 운동프로그램 설정을 못하는 운동초보자들을 위하여 줄넘기에 내장된 센서가 체력수준을 인식하고 그에 알맞은 프로그램을 제공하여 보다 효과적인 신체능력을 향상시켜 준다는 것에 의의를 두고 있다.

  • PDF

Development of the ICT technology applied Theraband (ICT기술을 활용한 흥미유발형 운동밴드 개발)

  • Choi, hyun hee;Yang, ja gyeong;Hong, jun min;Lee, jun hyeok;Jang, ji young
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • /
    • pp.231-232
    • /
    • 2016
  • 본 논문에서는 세라밴드의 장점과 ICT기술을 접목시키고 운동 흥미유발 및 재미추구를 보안한 소도구를 개발하여 소비자 위주의 보급을 제안한다. 기존의 소도구 및 기구의 사용에 있어 소비자의 가격부담을 최소화하고 운동기구의 휴대성을 극대화시킨다. 또한 운동 시 지루함을 느끼지 않도록 개개인에게 맞춤형 운동 정보를 제공 하고 다함께 어울려 할 수 있는 운동 프로그램을 개발하고자 한다. 이 연구를 통해 공간에 제약 없이 어디서든 쉽고 재미있게 운동을 할 수 있고 정확한 정보를 가지고 체계적인 운동을 할 수 있게끔 장려 할 것 이다.

  • PDF

The Effect of Gain-Message Frame on Exercise Interest and User Experience in the Mobile App Game for Fitness (모바일 피트니스 앱 게임에서 이득 메시지 프레임이 운동 관심도와 사용자 경험에 미치는 영향)

  • Choe, Min-Ji;Noh, Ghee-Young
    • Journal of the Korean Society for Computer Game
    • /
    • v.30 no.2
    • /
    • pp.69-76
    • /
    • 2017
  • This study was conducted to analyze the effect of message frame on Exercise Interest and User Experience including Fitness App Fun, Fitness App Satisfaction, and Fitness App Use Intention in the mobile fitness app game. 'Enjoy Your Fitness', a fitness app game developed by Healthcare Media Research Institute, was used for this study and Repeated Measure Design and Playtest methodologies were used for the experiment. The results showed that the persuasive effect of gain messages were higher than loss messages in all factors. This results implies that exercise, as a preventive health behavior, can be promoted more effectively when messages are presented in the frame of gain message rather than loss message. Therefore, messages in the fitness app game need to be presented by emphasizing the positive outcome and benefit of exercise.

Fitness System for Correcting Real-time Posture Using Smart Mirror (스마트 거울을 활용한 실시간 자세교정 피트니스 시스템)

  • Seo, Jae-sic;Shin, Min-ho;Moon, Mi-kyeong
    • Journal of IKEEE
    • /
    • v.23 no.1
    • /
    • pp.74-79
    • /
    • 2019
  • As the desire for healthcare increases due to the ageing population and the well-being boom, interest in fitness is increasing. People go to the fitness center to exercise, but many people do not know how to exercise, so they often make the order of exercise and the exercise posture wrong. This not only reduces the effectiveness of the exercise, but also increases the risk of injury. This paper describes the development process of fitness system using smart mirror. This system allows people to follow the motion by themselves in front of the smart mirror, and if the exercise posture goes wrong, in real time it checks and corrects for the wrong point. By using this system, people will be able to exercise by themselves in the right posture without the help of a trainer. Also, as a result, people will be able to exercise at any time they want without the constraint of time commitment with a trainer and the cost will be reduced.

Effects of an Interactive Computer Exercise Programs on Balance Performance in People with Chronic Stroke (컴퓨터 상호작용 운동 프로그램이 만성 뇌졸중 환자의 균형에 미치는 영향)

  • Song, Min-Young;Lee, Tae-Sik;Baek, Il-Hun
    • Journal of the Korean Society of Physical Medicine
    • /
    • v.7 no.1
    • /
    • pp.87-94
    • /
    • 2012
  • Purpose : The purpose of this study was to examine the feasibility and efficiency of balance training program through an interactive video game regimen in people with chronic stroke. Methods : Thirty patients with chronic hemiparetic stroke were recruited. Participants were randomly assigned to either a control group (n=15) or an experimental group (n=15). The control group received the general physical therapy including of strengthening and balance exercise five times a week whereas the experimental group received a program of balance exercise with video game play based on virtual reality as well as the same typical physical therapy. The experimental group received 6 sessions for four weeks. Each session was given 5 minutes. An interactive computer game exercise regimen lasted 30 minutes without rest periods. Outcome measures for weight transfer to paretic side, non-paretic side and sit-squat-speed, sit-squat-length, sit-to-standspeed and sit-to-stand-area for the control group (n=15) and experimental group (n=15) before and after treatment were obtained by using the biorescure. Results: Outcomes demonstrated significant improvement in the experimental group compared with the control group in weight transfer to paretic side, non-paretic side and sit-squat-speed, sit-squat-length, sit-to-stand-speed. No significant training effect was showed in sit-to-stand-area between pretraining and post-training. Conclusion : An interactive computer game exercise based on task oriented approach for balance in chronic stroke were feasible. In other words, This regimen resulted in a greater improvement in dynamic balance for people with chronic stroke.

An Analysis of Relation between Exercise Addiction and Affect to Sociodemographic Characteristics (사회인구학적특성에 따른 운동중독과 정서의 관계)

  • Hyun, Sung-Kwon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.15 no.6
    • /
    • pp.129-138
    • /
    • 2010
  • The purpose of this study was to analyze the difference between Exercise addiction and Affect, and addiction-related potential was investigated. In addition, exercise addiction prevention and positive exercise was to identify. The participants of the study included 312 tennis club member who were more than 20 years old and lived in seoul city. The survey was analyzed by SPSS PC+ for window (version 12.0) which is a statistical analysis program to produce the computational results of this study. Based on the survey, this study could draw such results as follows: First, exercise addiction, gender and age on partial variables were statistically significant differences. A male positive addictions, exercise desire were higher than in female. 50s in the withdrawal symptoms of the variables that showed statistically significant difference participation, and period, frequency, time of exercise addiction showed that in withdrawal symptoms, positive addictions domain in a statistically meaningful differences. Second, social demographic domain in the presence of gender showed significant correlation exercise desire were and exercise participation time in the positive addictions showed significant correlation. Participation frequency and the time involved in retaining all the positive affect and negative affect have found a high correlation. Third, the influence of relation between exercise addiction and affect of tennis participants, exercise desire, positive addiction, showed in a statistically positive affect and negative affect meaningful influence on it.

Exercise Adherence Model of Middle-Aged based on Theory of Self-determination

  • Lee, Miok
    • Journal of the Korea Society of Computer and Information
    • /
    • v.23 no.10
    • /
    • pp.143-149
    • /
    • 2018
  • The purpose of this study was to construct and validate a middle - aged exercise adherence model. The model was designed based on self - determination theory. Participants were 215 middle-aged men and women aged 40-60 who had been exercising for more than six months. Data was collected from four big cities of Seoul, Busan, Gwangju and Daejeon in Korea, using a questionnaire consisting of basic psychological needs, intrinsic motivation, social support, and exercise adherence. Data were analyzed with SPSS 19.0 and AMOS 20.0. Social support and exercise adherence of the questionnaire were partially revised and verified by confirmatory factor analysis. The results of the study were as follows. The model's fit indices: GFI = .938, AGFI) = .915, NFI = .912, CFI = .941, and RMSEA = 0.041. The model satisfied the model fit of the structural model equation. This study model based on self - determination theory was confirmed that basic psychological needs, intrinsic motivation, and social support were important factors for the middle - aged's exercise adherence. Basic psychological need and intrinsic motivation had a direct influence on the adherence of exercise, and social support indirectly influenced the exercise adherence through intrinsic motivation. Both basic psychological needs and social support directly affected internal motivation. The most influential factor in the middle - aged's exercise adherence was intrinsic motivation. In conclusion, it was found that intrinsic motivation such as interest and fun is important for the middle - aged to continue the exercise. Also, the basic psychological needs were important for middle aged's exercise adherence. The results of this study will provide basic data for restoring or maintaining health by continuing exercise. Strategies that enhance intrinsic motivation are needed when a chronic ill person needs to continue long-term exercising.

A Implementation of User Exercise Motion Recognition System Using Smart-Phone (스마트폰을 이용한 사용자 운동 모션 인식 시스템 구현)

  • Kwon, Seung-Hyun;Choi, Yue-Soon;Lim, Soon-Ja;Joung, Suck-Tae
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.17 no.10
    • /
    • pp.396-402
    • /
    • 2016
  • Recently, as the performance of smart phones has advanced and their distribution has increased, various functions in existing devices are accumulated. In particular, functions in smart devices have matured through improvement of diverse sensors. Various applications with the development of smart phones get fleshed out. As a result, services from applications promoting physical activity in users have gotten attention from the public. However, these services are about diet alone, and because these have no exercise motion recognition capability to detect movement in the correct position, the user has difficulty obtaining the benefits of exercise. In this paper, we develop exercise motion-recognition software that can sense the user's motion using a sensor built into a smart phone. In addition, we implement a system to offer exercise with friends who are connected via web server. The exercise motion recognition utilizes a Kalman filter algorithm to correct the user's motion data, and compared to data that exist in sampling, determines whether the user moves in the correct position by using a DTW algorithm.

Exercise Prescription Algorithm Using A Meta-analysis of the Effects of Exercise Therapy Applied in Obesity (운동 방법에 따른 운동 효과 메타 분석 데이터를 이용한 운동 처방 시스템)

  • Lee, Kyu Feel;Cheo, Sun Taag;Cho, We-Duke
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • /
    • pp.426-429
    • /
    • 2016
  • 본 논문에서는 기 연구된 비만환자를 대상으로한 다양한 운동 변인별 효과크기 메타 분석 데이터를 활용하여 DB를 설계하고, 설계된 DB를 사용하여 사용자들에게 다양한 조건별 상황에서 최적의 운동처방을 효과적으로 표현할 수 있는 운동처방 알고리즘을 제안한다.