• Title, Summary, Keyword: Collaborative learning

Search Result 464, Processing Time 0.041 seconds

Exploring for Impact of Learning Strategies on Participation Level in Online Collaborative Learning Process (온라인 협력학습 과정의 참여 수준에 대한 학습전략의 영향 탐색)

  • Lee, Eun-Chul
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.6
    • /
    • pp.63-72
    • /
    • 2018
  • This study was conducted to explore the impact of learning strategies on the level of participation in the online collaborative learning process. To do this, We studied 91 students who took professorship courses at A university in the Seoul metropolitan area. At the beginning of the semester, the learning strategies were measured through MSLQ, rehearsal, elaboration, organizing, critical thinking, metacognition, learning management, effort control, peer learning, and seeking help. Next, cooperative tasks were carried out to measure the interaction, and group composition consisted of 4-5 persons. The level of participation was measured by scores given to the messages created for interaction. The process of collaborative learning was divided into the steps of identifying learning goals, learning plans, performing individual learning, sharing learning results, and writing reports. The effects of learning strategies on participation level were analyzed through multiple regression analysis (stepwise selection method). As a result, the learning goal step influenced the highest level of metacognition, and the learning plan is the management of the learning time, the demonstration of the learning execution, the adjustment of the effort, the acquisition of help, the collegial learning, Writing was influenced by organization, elaboration, critical thinking, and critical thinking, metacognition, and elaboration.

A Study on Affecting Factor-Construction of Collaborative Planning Process and Effect on Comprehensive Rural Village Development Project (농촌마을종합개발사업의 협력적 계획과정과 계획효과의 영향구조 분석)

  • Kim, Tae-Gu;Lee, Seong-Keun
    • Journal of Korean Society of Rural Planning
    • /
    • v.20 no.2
    • /
    • pp.23-43
    • /
    • 2014
  • This study aims to analyze the affecting factors-construction of collaborative planning process and effect on Comprehensive Rural Village Development Project. To this end, targeting the 36 districts which were selected for 2004 Comprehensive Rural Village Development Project and completed their 2010 5-year projects, components of collaborative planning process and planning effect will be drawn and the affecting factors-construction of collaborative planning and effect on Comprehensive Rural Village Development Project will be analyzed below. According to the results of this study, the affecting factors of collaborative planning process of Comprehensive Rural Village Development Project on planning effect, The level of effect of individual component on endogenous variable appeared greatest mostly in the upper groups. In terms of the level of individual component effect, social learning process and interaction among participants affected greatest. The process of Comprehensive Rural Village Development Project is evaluated that it reflected collaborative planning theory of Healey enough. Therefore, in the course of Comprehensive Rural Village Development Project progress, collaborative planning model must pass social learning process and interaction among participants which are the most important components out of collaborative planning process as we saw in the upper groups. And in order to maximize the performance and results of Comprehensive Rural Village Development Project, the following sequential affecting factors model as Figure 7 must be suggested as optimal collaborative planning models of Comprehensive Rural Village Development Project. Based on the results of the study, the policy implication was drawn as follows. First, systematic supplementations in the form of a consultative body are required to perform Comprehensive Rural Village Development Project efficiently. Second, network needs to be built among different participants in Comprehensive Rural Village Development Project process. Third, systematic mechanism is required to improve social learning among different participants. Fourth, systematic rearrangement is required to guarantee the residents' realistic participation in the course of Comprehensive Rural Village Development Project process.

The Effects of the Small Group Collaborative Learning Strategy using Smart Devices in Elementary School Science Classes (초등 과학 수업에서 스마트 기기를 활용한 소집단 협력 학습의 효과)

  • Kang, Sukjin;Yun, Sungyong
    • Journal of Korean Elementary Science Education
    • /
    • v.36 no.3
    • /
    • pp.181-192
    • /
    • 2017
  • In this study, the effects of the small group collaborative learning on students' achievement, the retention of the achievement, communication anxiety, and science learning motivation were investigated. The aptitude-treatment interaction between the level of students' self-directed learning ability and the intervention was also examined. Two classes (38 students) from an elementary school were respectively assigned to a control group and a treatment group. A self-directed learning ability test, a communication anxiety test, and a science learning motivation test were administered as pretests. The intervention lasted for 8 class periods. After instruction, an achievement test, the communication anxiety test, and the science learning motivation test were administered. An achievement retention test were also administered after four weeks. The results indicated that there were significant treatmentaptitude interaction effects in the achievement test scores and the achievement retention test scores. In the communication anxiety and the science learning motivation, however, any significant difference was not found between the scores of the treatment group and the control group. Educational implications are discussed.

Study on Educational On-line Game for Collaborative Learning (협동학습을 위한 교육용 온라인 게임 연구)

  • Roh, Chang-Hyun;Lee, Wan-Bok
    • Journal of Korea Game Society
    • /
    • v.4 no.3
    • /
    • pp.49-54
    • /
    • 2004
  • The social interest for collaborative teaming and educational game has been increased. In this paper, we investigated the educational value of collaborative teaming and game. Based on this investigation, we propose an educational on-line game model for collaborative teaming. Although the proposed model is still conceptual design, it sufficiently shows that on-line RPG game can be a good collaborative teaming method for young children. We will perform a comparison study on the teaming achievement between the two methods: 1) the on-line game proposed in this paper, 2) the conventional educational method performed in normal school.

  • PDF

Design and Development of Web-Based Learning System Using Self-Directed Collaborative Learning Model (자기 주도적인 협동학습 모형을 통한 웹(Web) 기반 학습시스템 설계 및 구현 -초등학교 ICT 활용교육을 중심으로-)

  • Kim, Hyo-Jun;Cho, Sae-Hong
    • The Journal of Korean Association of Computer Education
    • /
    • v.5 no.1
    • /
    • pp.67-73
    • /
    • 2002
  • This paper describes the web-based collaborative learning system, in which the constructivism is used as a background theory. We designed and developed three modules (Learner Module, Instructor Module, Administrative Module) to promote the interactive communication between learners and instructors and to enable the self-directed collaborative learning. In addition, the assignment and evaluation sessions are closely linked with each other to ensure the high quality of the system. We expect this research helps to construct the efficient collaborative learning environment using the ICT(Information & Communication Technology).

  • PDF

A Web-based Synchronous Distance Learning System Supporting the Collaborative Browsing (공동 브라우징을 지원하는 웹 기반의 동기적 원격 학습 시스템)

  • 이성제;신근재;김엄준;김문석;성미영
    • Journal of Korea Multimedia Society
    • /
    • v.4 no.5
    • /
    • pp.430-438
    • /
    • 2001
  • In this paper, we present the design and implementation of a web-based distance learning system supporting the collaborative browsing. Our system consists of an education affair management system, a video conferencing server/client, a white-board server/client, a session manager and a web browser sharing system. Among other things, our collaborative web browser is unique and not found in any other system. The web browser shows synchronously the same web pages as the lecturer moves through them. Therefore, it allows the student to feel real-time surfing gust as the lecturer would. The session manager supports multi-user and multi-group, and integrates various synchronous collaborative component into one distance learning system by providing the same session data and information of users in a session group. Our collaborative browsing system can increase the efficiency of distance learning and provides the effect of learning in the same classroom by supporting various synchronous functionalities, such as collaborative browsing.

  • PDF

Supporting Effective Collaborative Workspaces over Moodle (Moodle에서의 효과적인 협업 워크스페이스 지원)

  • Jin, Jae-Hwan;Lee, Hong-Chang;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.16 no.12
    • /
    • pp.2657-2664
    • /
    • 2012
  • Web-based learning receives much attention as an effective learning method because users can use the learning service at any time from any space. A learning management system(LMS) provides online educational environment among teachers and students, supporting various facilities to deliver educational contents. Since most of the existing LMSs support one-way or limited two-way teaching services among teachers and students, there are a lot of difficulties in performing collaboration among students and/or collaboration among teachers and students. In this paper, we describe the development of collaborative workspaces which provides effective collaborative educational environment on Moodle which is widely accepted as a typical LMS. Through the provided various types of collaborative workspaces, users can easily perform group activities, sharing educational with appropriate access control mechanism.

Interface Design of Online Collaborative Learning Environment for Person Storytelling - From CSCL point of view for digital media design - (퍼스널 스토리텔링의 온라인 협력 학습을 위한 인터페이스에 대한 연구 - CSCL을 통한 디지털 미디어 디자인의 학습 측면에서 -)

  • Song, Ji-Won
    • Archives of design research
    • /
    • v.20 no.1
    • /
    • pp.155-166
    • /
    • 2007
  • This study is about an interface design supporting collaborative learning activities in online environment in which people exchange their knowledge and give feedback on personal storytelling to each other. Interface design issues from the viewpoint of Computer Supported Collaborative Learning (CSCL) on digital media design are considered. Based on collaborative learning theories and analysis on the existing online collaborative sites about digital media, such as online forums for digital pictures and films, interface guidelines are suggested and the interface is designed. The interface design is evaluated through a pilot test. The interface for collaborative learning on personal storytelling is designed to support observation and to provide a scaffolding for valuable conversation. It is also designed to help intersubjectivity of online conversation and an easy access to media.

  • PDF

The Study about Agent to Agent Communication Data Model for e-Learning (협력학습 지원을 위한 에이전트 간의 의사소통 데이터 모델에 관한 연구)

  • Han, Tae-In
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.48 no.3
    • /
    • pp.36-45
    • /
    • 2011
  • An agent in collaborative e-learning has independent function for learners in any circumstance, status and task by the reasonable and general means for social learning. In order to perform it well, communication among agents requires standardized and regular information technology method. This study suggests data model as a communication tool for various agents. Therefore this study shows various agents types for collaborative learning, designation of rule for data model that enable to communicate among agents and data element of agent communication data model. A multi-agent e-learning system using like this standardized data model should able to exchange the message that is needed for communication among agents who can take charge of their independent tasks. This study should contribute to perform collaborative e-learning successfully by the application of communication data model among agents for social learning.

A Case Study of Collaborative Classes between a Teacher Librarian and a Chinese Language Teacher Applying Problem-based Learning: With a Main Focus on Students' Degree of Interest in Learning at S High School (PBL을 적용한 사서교사와 중국어 교과교사의 협력수업 사례 연구 - S고등학교 학생의 학습흥미도 변화를 중심으로 -)

  • Cho, Miah
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.48 no.2
    • /
    • pp.65-88
    • /
    • 2014
  • This study analyzed cases of collaborative classes between a teacher librarian and Chinese language teacher by applying problem-based learning (PBL) and intended to propose a desirable direction for class in operating collaborative classes of PBL. In order to achieve this purpose, methods to raise problems by BPL at the library of S High School, class content by each round of class, and cases of students' achievements were presented. In addition, statistical analysis of interest in subjects on 101 students in their sophomore year who had participated in PBL class was conducted. According to the study result, students' learning-related desire to accomplish, executive ability of learning, and interest were significantly improved.