• Title, Summary, Keyword: 파사드

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Factors Affecting the Use of the Pedestrian Malls -A Case Study on Gwangju-Sangmu Land Development Project- (보행자전용도로 이용에 영향을 미치는 요인 분석 -광주광역시 상무택지개발사업지구를 중심으로-)

  • An, Hyung-Soon;Lim, Tae-Hyeong
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.406-416
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    • 2013
  • This investigation aims to examine whether there is currently the proper use of pedestrian malls created in the Land Development Project areas and to come up with some suggestions for the upcoming plan to build them. The Project areas were designated as the subject of a case study to this end and, on the basis of the findings on the pedestrian movement, Stepwise Regression Analysis was performed. These can be summed up as follows. Firstly, the most important factor which had a decisive effect on the activation of pedestrian malls turned out to be the directions of the exits to the buildings adjoining the pedestrian walkways. Hence, careful consideration should be given to the facade of buildings and the obligation to install the exits to the pedestrian malls for the activation of the pedestrian walkways. Secondly, according to the findings, the use of the buildings adjoining the pedestrian malls could be a second-most-important variable. The introduction of the facilities that encourage walking and the location restriction on the facilities(accommodation facilities) that do not encourage walking should be done aggressively. Thirdly, securing the continuity between the pedestrian malls could affect the reinvigoration of the pedestrian malls. To achieve this, the crosswalks should be actively built in the early stage of development.

A study of 3D animation using projection mapping in the space on the utilization (프로젝션 매핑을 사용한 3D 애니메이션의 공간에 따른 활용 사례 분석 연구)

  • Lee, Sooyeon
    • Cartoon and Animation Studies
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    • pp.449-467
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    • 2013
  • Contemporary 21st century, the rapid development of technology has achieved due to the emergence of various digital devices, a variety of media to the diversification of the limits of visual representation is reduced. Therefore, the combination of technology and art, visual arts, giving limits of getting it free to the public will feel fresh new visual impact. Such a new approach to light of a combination of technology and art, a variety of fine art and motion picture of the visual arts, such as has been recognized as a new genre. Of the resolution of the projector by utilizing the current reality and unreality beyond the boundaries of the building or structure in the city, as a schematic design of the screen projected structure and mapping of the art technology in an attempt to integrate recent has been studied in various ways. The projected structure design and the mapping of the art technology in an attempt to incorporate recent research has been diverse. In this study, as a new technology of a projection mapping to study the technique of looking for the definition of mapping practices to maximize the effectiveness of Visual Perception 3D animation was applied to a case study. A combination of 3D animation and project mapping in the future the fusion of art and technology to meet the zeitgeist with new possibilities of visual art to create synergies that is expected.

Research and Development of Interactive Exhibition Contents for 'Sound Light' Exhibition Space in Science Museum (과학관 '소리 빛' 전시공간, 체험형 인터랙션 전시 콘텐츠 연구 개발)

  • Kim, Tae-Wook;Park, Nam-Ki
    • Journal of the Korea Convergence Society
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    • v.11 no.7
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    • pp.137-144
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    • 2020
  • Based on the basic concepts and roles of the Science Museum, the research and development of the "Sound Light" interaction exhibition contents and experience exhibition space aimed at providing the exhibition, education and experience of scientific principle directly related to daily life will be implemented in the "Sound Light" exhibition space of the Gwangju National Science Museum. The scope of the research is to define the conditions and elements of the museum's hands-on exhibition by examining the case and status of the existing science museum's experience-type content prior research, and research and development of experience-type exhibition scenarios and contents for children based on them. The results of this research and development content are firstly developed with the theme of light and sound as interactive hologram experience content. Second, by multi-faceted media facade through projection mapping by multiple projectors, visual wide and spectacular screen composition and animation are realized. Third, visitors-oriented exhibitions and experiences that can interact with visitors by moving various colors and sounds together. Finally, interactive content is provided through hologram interfaces through hologram screens to encourage active participation of many visitors in viewing rather than simply delivering exhibition information and to promote revisiting the exhibition. Through a series of studies, it was possible to research and develop contents and experience exhibition spaces with theme park characteristics, which are the trend of science museums.

A Case Study on the Improvement of the Beauty of Photovoltaic Generator : Focusing on the case of installation on the vertical side wall of a building (태양광 발전기의 심미성 향상을 위한 사례분석 연구 : 건물 수직 측벽에 설치되는 사례를 중심으로)

  • Lee, Jae-Hyun;Park, Ji-Hoon;Nam, Won-Suk;Jang, Jung-Sik
    • Journal of the Korea Convergence Society
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    • v.11 no.12
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    • pp.97-103
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    • 2020
  • This study sets the solar power system installed and applied to the vertical side wall among the photovoltaic systems in the building as the scope of the research. The theoretical background was considered through literature research as a research method, and the current status, trends and characteristics of solar generator design installed and applied to domestic and foreign vertical side walls were then investigated and analyzed cases. As a result, the importance and necessity of photovoltaic generators, potential for power generation and growth were identified, and positive factors and directions were found for improving aestheticity. Based on this point, we would like to propose expected effects that can be applied to photovoltaic system design installed and applied to vertical side walls in the future, and confirm the direction and significance of the improvement of aesthetic quality of the proposal for development of thin film solar cell design technology using green facade design.