• Title/Summary/Keyword: 저작권 인식

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A Study on Copyright Recognition of School Library Media Specialist in School Library (학교도서관 사서교사의 저작권 인식에 관한 연구)

  • Hong, Jae-Hyun
    • Journal of Korean Library and Information Science Society
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    • v.38 no.1
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    • pp.397-421
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    • 2007
  • The school library media specialist is the information manager of school library as well as the teacher who take charge of a study. The basic knowledge of copyright law is needed to supply lawful and safe information service to students and teaching staffs in school. In order for the school library media specialist to have a copyright knowledge, the actual proof research to analyze the copyright recognition degree of school library media specialist is necessary, The survey study measured the recognition degree against copyright of school library media specialists who participate to 2006 school library media specialist 1 class qualification annual study and training process. As a result of the question analysis, the research suggested concretely Improved plans to raise the copyright recognition of school library media specialist.

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Copyright education program by using a Role-play Model (역할놀이를 활용한 저작권 교육 프로그램)

  • Rhee, Jumg-Mi;Chun, Seok-Ju
    • 한국정보교육학회:학술대회논문집
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    • pp.67-73
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    • 2010
  • In information and communications society, the numbers of elementary students who violate copyright law have been growing due to lack of understanding so they are needed to be educated on copyright. However, current education only has focused on copyright infringement, few numbers of educations have instructed copyright oriented examples linked to regular curriculum. Therefore, the purpose of this study is to grow elementary students's understanding of copyright and find new ways of education through designed copyright education program oriented regular curriculum.

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Awareness Activation of Dance Copyrights and Research of Effectiveness Plans (무용의 저작권 인식 활성화와 실효성 방안 연구)

  • LEE, Seoeun
    • Trans-
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    • v.2
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    • pp.1-38
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    • 2017
  • Dance, as an art which expresses thoughts and emotions by movement human, is included in work that its copyright has to be protected, choreographers who are creators and dancers who are performing can exercise their rights included in copyright laws. However, artists who work in the dancing scene have lack of awareness about copyrights and the application level is low. The purpose of this thesis is to look into the current status and issues about dance copyright and to discuss activation plans and effectiveness plans for dance copyrights. The main point is to check into the level of awareness for dance copyrights with choreographers, dancers and students majoring in dance who are in charge of the art of dancing, to present issues about the necessity of the dance copyrights protection plans by analyzing interviews-in-depth and to prepare the dance copyrights protection plans which are concretely realistic. For the research methods, first, I looked into ideas and contents about copyrights through a document research and then, wanted to prepare theoretical background by reviewing actual cases of performing art copyrights related to dance. Next, I carried out surveys about awareness of copyrights with students majoring in dance, choreographers and dancers then carried out analysis of actual proof. Also, I chose three famous dancers who are actively performing in the current dancing scene and did interviews-in-depth about dance copyrights then carried out a recording analysis. I tried to complement the analysis by discussing deeper which I couldn't deal with in the previous surveys and to contemplate awareness activation of dance copyrights and plans. As a result of the research, the level of the awareness about dance copyrights through age, major, education and career was very low. The level of awareness was almost same compared to the previous research 10 years ago. 'Music', which can be an element of copyright issue in dance, was the highest in rate, and dance was recognized as an art which is combined with various elements as a combination work. The way of protection for works of choreography and performance only used data preservation and contracts and didn't register copyrights or record in dace notation. Majority of responders answered that they couldn't have any education about copyrights while they were recognizing the necessity of education and management for copyrights. The analysis of interviews-in-depth was also matched to the result of the previous surveys and a deeper discussion about the status of dance copyrights and issues was carried out. The plans of effectiveness for dance copyrights through the result of previous research are as followings. First, an advanced education is necessary above all to increase the awareness and application of copyrights in dancing scene. Long-term education like study curriculums and short-term education like special courses and seminars should be combined, and education about copyrights for dance groups, choreographers, dancers and students majoring in dance should keep on going. Second, revision of performing art works is necessary for the activation of dance copyrights, and establishing a dance copyright association to manage copyrights systematically and training dance copyright experts are necessary as well. Third, as the way of copyright protection for choreographers and dancers, an establishment for relation gain and loss about copyrights is necessary when creating dance works and performing, and registration of dance works should be activated. Also, the dancing scene should sign contracts for choreography and performance and this contract culture should be activated, and it should systematically preserve and manage choreography and performance records through basic ways. Hereby, it is considered to prepare a foundation to foster the awareness of dance copyrights and activate dance copyrights.

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Serious Game : A Study on Aware of Protection for Rights of Software and Digital Contents (기능성 게임 : 소프트웨어 및 디지털콘텐츠 저작권 보호 인식에 관한 고찰)

  • Yoon, Sun-Jung;Park, Hee-Sook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.8
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    • pp.1950-1956
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    • 2010
  • There are scattered various kinds of software and digital contents around modern peoples. Most of peoples do not realize the importance of the problem related with rights protections of software and digital contents that most of peoples are acting illegal use or illegal copy of software or digital contents without any sense of guilt. In this paper, we carry out a survey targeting IT department majors and non-IT department majors about their aware of rights of software and digital contents and then we suggest a problem from the results of a survey and study a solution for advancing problem of aware of rights. The most effective solution of aware improvement of rights is continuous and repetitive education concerning rights. Also, Reasonable prices that should makes for paying cost of copyrights by users.

A Study on the Copyright Understanding of Information Experts in the Library and Information Center (도서관 정보전문직의 저작권 인식에 관한 조사연구)

  • Yoon, Sun-Young
    • Journal of Information Management
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    • v.33 no.3
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    • pp.27-43
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    • 2002
  • This paper has attempted to identify use status of information reproduction in the library and information center. At the same time, it investigated how information experts understanding about the copyright protection and information experts' knowledge to relate items of the copyright law.

A Study of User Recognition of the Copyright in Academic Libraries (대학도서관 이용자의 저작권인식에 관한 연구)

  • You, Yang-Keun
    • Journal of Korean Library and Information Science Society
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    • v.39 no.1
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    • pp.355-375
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    • 2008
  • Copyrights have threatened by some people even though information transfer methods are various and users can change information with others rapidly through the improvement of digital technology. The purpose of this study is to identify illegal actions against academic library users and to propose a solution to the copyright problem. Through understanding general concepts of copyrights and illegal cases against copyrights, collected essential cases were analysed. The results show that library users have copied and transferred illegally some materials with knowing unlawful actions.

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The Information Gifted Teacher's Recognition and Developing the Copyright Education Program (정보영재지도교사의 저작권 인식 조사 및 저작권교육 프로그램의 개발)

  • Han, Seon-Kwan;Kim, Soo-Hwan
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.327-334
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    • 2011
  • In this paper, we investigated the information gifted teachers' recognition about the copyright and developed a copyright education. Firstly, we compared the copyright-related knowledge, affective, and attitude with the information gifted teachers and regular classroom teachers. As a result of survey, we found that a copyright education in the teacher training for the information gifted was needed, because it was not different between two groups. Accordingly, we developed the copyright education program in the teacher training for the information gifted. We also verified an effectiveness of proposed copyright education program by expert group testing. We expect that this study will contribute the spread of copyright cognition in the information gifted education.

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A Study of the Impacting Factors on Sharing Illegal Digital Contents and Copyright Cognition (불법 디지털콘텐츠 공유의도에 영향을 미치는 요인과 저작권인식에 관한 연구)

  • Shen, Hong Yan;Lim, Gyoo Gun
    • Journal of Information Technology Applications and Management
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    • v.25 no.2
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    • pp.23-40
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    • 2018
  • In order to reduce the spread of illegal digital contents, many studies have been focusing on how to stop it through laws and regulations. Only few of the studies tried to explain the illegal behaviors from individual's viewpoints. This paper aims to examine the intention of sharing illegal digital contents over the Internet and proposes a theoretical model based on the Theory of Planned Behavior (TPB) along with the introduction of two outcome expectations. We also argue that the individuals' cognition of online copyright will influence individuals' illegal contents sharing on the Internet. We have collected data from online survey and offline interview. By empirical study, the results support the theoretical model except the subjective norm which has no effect on individuals' behavior. This is a different finding from the previous researches revealing that the subjective norm has no effect on individuals' unethical actions. Overall, the findings provide strong confirmation that attitude, self-efficacy and outcome expectations impact on individual's intention of sharing illegal contents. In addition, this study proposed an improved cognition of online copyright through education and standard of new media management will reduce illegal contents sharing on Internet.

An analysis on the factor and types of plagiarism of Korean animation (한국 애니메이션의 표절요인과 유형분석)

  • Lee, Hyun-Seok
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.327-335
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    • 2019
  • In the 1970s, Korea actively produced so many animated works which is called the "golden age" of korean animation. However, Korea imported and subcontracted foreign animations than creating original works and, there has been a constant controversy that many of the korean animations imitated foreign works. Therefore, this paper aims to analyze the factors that caused this and its patterns, focusing on works suspected of plagiarism in Korean animation during the 1970s and 1980s. First, the focus will be on the definition and composition of plagiarism in art creation, secondly, on the political-ideological, industrial-administrational, production-structural, and copyright awareness aspects of the factors of plagiarized animation. Thirdly, 30 korean animations produced at the time will be analyzed on the degree of design theft and plagiarism based on six criteria focusing on characters' shapes and color arrangements. By analyzing the social factors and patterns of plagiarism, this study aims to provide a social and cultural understanding of academic value about the process of korean animation's development.