• Title, Summary, Keyword: 오브제

Search Result 86, Processing Time 0.419 seconds

A Study on the Aesthetic Emotion and Creativity of 'Objet Animation' -Focused on the analysis of 'Objet' type of cultural arts education outcomes- ('오브제(Object) 애니메이션'의 미학적 정서와 창의성에 관한 연구 -문화예술교육 결과물의 '오브제(Object)' 유형 분석을 중심으로-)

  • Kim, Hyun-Young;Kim, Jae-Woong
    • Cartoon and Animation Studies
    • /
    • /
    • pp.43-73
    • /
    • 2018
  • This is a study on 'Objet' in animation culture art education. Research on the use of Objet in modern art is actively under way. From Cubism to Dadaism, Surrealism, Futurism and Pop art, it is no exaggeration to say that the Objet is stepping with modern art. In addition, Objet has a remarkable value in the field of visual arts expressing 'motion' such as kinetic art, video art, media art, and animation. However, there are not many cases of classifying and studying the types of Objets used in artworks. Therefore, this researcher has been influenced by the surrealism discourse and prepared six types of Objets type analysis framework. And the research focused on 'the aesthetic emotion and educational aspect of creativity improvement' of Objet animation was conducted. The type analysis framework is named as a drawing Objet, Objet of existence, a morphine Objet, epidermis Objet, assigned Objet and assemblage Objet and this type is presented and analyzed with case image. The data used in this study was focused on the outcome of Objet animation that were trained for non-experts in culture and arts education. This aesthetic emotion refers to Freud's desire for life (Eros) as Attraction, and desire for death (Thanatos) as Uncanny (fearful unfamiliarity) and explains the conflicting concept with the Animism, the indigenous religion. Next, educational aspects of Objet animation creativity improvement in relation to the term 'functional fixedness' was discussed as described by Gestalt psychologist Karl Duncker (1903-1940). Overcoming the functional fixedness is a phenomenon that is fixed only to the functional aspects of things and can't be changed. In this study, the educational aspect of creativity improvement was demonstrated as a case of overcoming the functional fixedness through 'Objet Animation' culture and art education. Ultimately, this study is to prove the aesthetic emotion and creativity of the Objet animation by analyzing Objet types. Furthermore, it is meaningful to suggest direction when using 'Objet Animation' in culture and arts education.

A Study on techniques to create objects of show window display -Focusing on fashion flagship stores- (쇼윈도우 디스플레이의 오브제(object) 연출 기법에 관한 연구 -패션 플래그쉽스토어(flagship store)를 중심으로-)

  • Jeon, min-ji;Kim, jeong-ah
    • Proceedings of the Korea Contents Association Conference
    • /
    • /
    • pp.99-100
    • /
    • 2015
  • 과거와 달리 현재는 소비에 대한 인식이 바뀌어 상품을 공급받는 소비가 아닌 이미지와 가치를 중시하는 차별화된 소비를 원한다. 따라서 고객의 주목을 끌어 판매를 유도하는 매장 쇼윈도우 디스플레이의 중요성이 높아졌다. 쇼윈도우 디스플레이에 있어서 오브제(object)는 제품의 가치를 향상시킬 수 있는 수단이자 방법으로 시각적 매체이다. 이러한 오브제 연출 기법을 살펴보기 위해 구상적 매체와 추상적 매체로 구분하여 패션 플래그쉽스토어 사례를 분석하였다. 따라서 본 연구에서는 오브제 연출 기법의 적극적인 도입으로 과거의 획일화된 디스플레이 연출에서 탈피하여 제품의 가치 증진과 소비자와 유대관계를 맺고 시선을 유도할 수 있는 차별화된 패션 플래그쉽스토어 쇼윈도우 디스플레이로 거듭나는 것에 의의를 둔다. 또한 디스플레이 쇼윈도우의 효과적인 시각전달과 새로운 디자인의 개성화를 추구하고자 한다.

  • PDF

Physical Expression of Aggression - object using Ultrasonic rangefinder (웹에서 나타나는 공격성의 물리적인 표현 - 초음파센서를 이용한 오브제)

  • Kang, Chang-Koo;Kim, Hyeoung-Gi
    • 한국HCI학회:학술대회논문집
    • /
    • /
    • pp.664-669
    • /
    • 2007
  • 현대관계는 가상세계의 인간관계를 바탕으로 이루어진다. 사람과 사람과의 커뮤니케이션은 가상세계의 만남과 연결로 이루어지며, 비접촉적이고 비물질적인 관계의 발전으로 나아가고 있다. 현대인들은 나이에 상관없이 가상의 세계에서 자신을 홍보하고, 치장하며, 새로운 인간관계의 생산에 관여한다. 이들은 인간관계를 경계하며 그들을 이해하려 하지 않는 사람과의 교제보다는 그들을 이해하고, 같이 할 수 있는 사람들과의 관계를 선호한다. 즉, 그들은 직접적인 관계를 부담스러워하고, 가상적인 관계를 선호하며, 자신의 부재, 자신의 익명성을 무기화한다. 본 논문은 이런 비물질적인 관계의 공격성을 실제상황에서 보이는 영상이나 물질적인 오브제로 가시화하는 방법을 연구하고자 한다. 그 방법으로 초음파센서를 사용하여, 실제적인 거리에 따라 영상이나 오브제가 변화하는 방법으로, 웹에서의 공격성을 가시화하고자 하였다.

  • PDF

A Study of Hanbok Object in Ballet Performance - Focus on the Performance 'La, Chun-hyang' - (발레 공연에 나타난 한복 오브제 표현 연구 - 'La, 춘향' 공연을 중심으로 -)

  • Lee, Ji-Yeon;Soh, Hwang-Oak
    • Journal of the Korean Society of Costume
    • /
    • v.62 no.6
    • /
    • pp.98-111
    • /
    • 2012
  • The purpose of this study is to examine how the Hanbok is expressed in the ballet performances through the 'La, Chun-hyang', a classic Korean ballet. 'La, Chun-hyang', was performed from 2009 and 2010, but there were some differences in choreography by the director's intention. According to these changes, the methods of expression of ballet objects were changed as well. Therefore, totally different personalities were shown despite the fact that theses were same performances. Every costume objects in dance performances like the ballet can be used to express the story and the characters. Moreover, the object designs of Hanbok portray creativity and originality that simultaneously refers to history. In order for stage costume objects to popularize, the making method and process have to be developed like the objects of the Hanbok that signified historicity.

The Study of the Use of 'Korean Traditional Paper' as An Object in Korean Ink Painting (한국화의 '한지(韓紙)' 오브제 사용에 대한 연구)

  • Oh Se-Kwon
    • Journal of Science of Art and Design
    • /
    • v.8
    • /
    • pp.161-184
    • /
    • 2005
  • Traditionally, Korean ink painting used paper as a background medium. This tradition has sought a new attempt to meet today's demands while its expressive techniques and mediums become more diverse. The attempt of Korean ink painting to explore new mediums could change both its structure and style when considering the significance of the medium in the work. These new attempts have encouraged a further study of 'Korean Traditional Paper'. Today, 'Korean Traditional Paper' is considered to be an object itself rather than just being a background. In other words, there is no implication of a separation between the medium 'Korean Traditional Paper' and the work. Instead, the medium itself becomes the work. Therefore, 'Korean Traditional Paper' is not only a 'background' that contains the artist's desire to express, but at the same time also an 'object'. This study focuses on the attributes of 'Korean Traditional Paper' as an object, examines how this is visually applied in contemporary Korean ink painting in the relation to 'Korean Beauty', and reviews the work of some artists that use Korean Traditional Paper. The use of Korean Traditional Paper as an object first began with the experimental techniques of Lee , Eung-Noh and Kwon, Young-Woo in the 1960s, Then it seemed to stop for a while in the 1970s and 1980s until there was a renewed interest in the material personality of Korean Traditional Paper with the birth of the 'Korean Traditional Paper Artists Association' in the 1990s. This interest increased and Korean Traditional Paper was earnestly adopted by artists like Yim, Hyo Lee, Ki-Sook Won, Moon-Ja and Choi, Moo-Young, who used the paper in Broussonetia, the previous fibered state of rice paper. Here, the expression of the object through the characteristics of Korean Traditional Paper is a visual experiment to discover Korea's traditional art mediums that were forgotten once, focusing on the manifestation of Korean Beauty through Korean Traditional Paper. In this respect, this attempt has a valuable meaning in its use with a contemporary visual sense , based on the Korean sense of beauty.

  • PDF

Fashion designers must be artistically, socially, and technically competent

  • Cho, Kyeong-Sook
    • Korean Journal of Human Ecology
    • /
    • v.15 no.3
    • /
    • pp.417-423
    • /
    • 2006
  • 본 고는 패션디자이너들이 함양해야 할 핵심 지적자질로서, 예술적, 사회적, 기술적 자질을 제시하고 있다. 이러한 핵심 지적자질은 "옷"이라는 디자인 오브제의 구상 및 추상적 본질을 둥의 조형적, 표현적, 그리고 상징적 특성을 문헌을 중심으로 이해하고 검토함으로써 제시되었다. 디자인 오브제로서 옷에 대한 본질에 관한 고찰은 패션디자이너의 역할을 정의하는 개념적 틀로서 사용되었으며, 디자이너의 핵심 지적자질을 함양하기 위한 구체적인 실천방안으로서, 문화를 분석, 체험하고 사회에서 파생되는 제반 인문, 사회, 과학, 기술관련 이슈들을 이해하고 습득하려는 능동적 실천을 권장하고 있다.

  • PDF

Conceptual Review on objects in Interior Design for Discourses - Search for Condition object Discussions through Review on Le Corbusier's object theory - (실내디자인에서 오브제 논의를 위한 개념적 고찰 - 르 꼬르뷔지에의 오브제이론을 통한 오브제 논의의 조건 모색 -)

  • Kim, Su-Jung;Lee, Sang-Ho
    • Korean Institute of Interior Design Journal
    • /
    • v.15 no.5
    • /
    • pp.85-94
    • /
    • 2006
  • Due to multidisciplinary characteristic of the Interior Design field, it has developed into complex interdisciplinary field. Therefore Interior Design field has grown and established its major trends dependent upon other related field of study. With this perspective in mind, esthetics on Interior Design has to be treated in similar manner. In modem architects or artists have defined the terminology 'object' theoretical principle where by unable to distinguish between 'object's type' and 'objects', Presently, the term 'object' became a trend word. In order to confront misconception of the idea of 'Objectification', some people definition as reflection of this complex society. In this paper, it will establish a solid groundwork for a discussion on Objectification. The initial approach will deal with Le Corbusier and esthetics, which is the center of argument. By reviewing theoretical background of the related modern art, the paper discusses about the relationship between Le Corbusier and esthetics. Subsequently, the discussion about the criterions necessary to define object is provided. This paper only suggests a methodology of analyzing a trend in Interior Design. The condition to define Objectification in Interior Design, which is a result of the reviewing process on esthetics, can be concluded as 'modeling form(transformation of morphological meaning with change wrought by causing a visual reaction)', 'mixtures and modification of materials(transformation and spontaneity through mixing materials)' and 'elements greatly influence space' of the Interior Design.

Beginnings of Mixed Reality : 20th Century Visual and Interactive Art (혼합현실의 단초 - 20세기 영상예술과 인터랙티브 아트를 중심으로)

  • Kim, Hee-Young
    • Cartoon and Animation Studies
    • /
    • /
    • pp.315-333
    • /
    • 2013
  • This study aims to investigate that today's Mixed Reality Technology did not appear suddenly but has its beginnings in 20th century Visual and Interactive Art. First, Photographic Art expressed three-D on the two-dimensional plane and mixed images of reality and virtuality. Photogram made people experience both two-dimensional images and three-dimensional effects concurrently, and Photomontage combined various photos and mixed reality and virtuality. Next, Cinema tried to combine virtuality and reality using objets and CG. Early Cinema composed films and real objets. As computer technology developed, Cinema composed objet CG on real images and then tried background CG compositing. Finally, Telepresence Art tried a new possibility of Mixed Reality breaking the boundary between reality and virtuality, subject and object. It oscillates between virtual space in reality and real space in virtuality, or represents Mixed Reality by remote control of long distance participants. In the future, for the development and direction of Mixed Reality, there will be more need of referring to Visual and Interactive Art.

Mapping of Synchronized Contents with Music to 3 Dimensional Spatial Cloned Human-Object (3차원 공간으로 복제된 인간 형상 오브제에 음악과 동기화한 콘텐츠의 매핑)

  • Bae, Moon-Kyoung;Lyu, Jae-Ha;Kim, Sangwook
    • The Journal of the Korea Contents Association
    • /
    • v.14 no.11
    • /
    • pp.620-627
    • /
    • 2014
  • In the contemporary age, social environment has changed from analog to digital. As a media is developed, the public is more familiar to digital than analog. In this society, media art rises as new art. One of the most useful methods in the media art is projection mapping. In this paper, I propose a realization process of artwork 'Cloned Me' that is realized by projection mapping method. Artwork is formed by projecting image contents that are visualized a music on a steel structure. It is different from media facade that the object projected contents has a story composition. It is a strength that the object and contents are connected by story and composition. Also it can be modified each other easily for harmony because the structure is assembly-type. A face that is projected by beam projection is consist of unique structure not fixed rectangular frame. Artwork 'Cloned Me' has significance that it reflects the present age to develop digital cloning.