• Title, Summary, Keyword: 디자인 특성

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A STUDY ON THE DEVELOPMENT OF DESIGN TO THE EXTRACT OF TRADITIONAL SHAPE ELEMENT (전통적 조형의 창출을 통한 디자인 개발에 관한 연구)

  • 이상락;홍정표
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • pp.81-87
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    • 1999
  • 본 연구의 목적은 전통적 조형요소의 이해를 통하여 한국적 조형의 특성을 파악하고 효율적으로 디자인에 적용시킴으로써 차별화 된 제품개발을 하는데 있어 조형언어의 창출을 모색하는데 있다. 이를 위하여 전통도구들의 물적 특성을 통하여 우리의 환경과 삶의 태도에서 베어난 우리 고유의 도구에 대한 사고와 조형방법등에 대한 특질과 가치를 발견하고, 이를 바탕으로 우리만의 차별화된 디자인의 가능성과 방향성을 찾아보고자 하였다. 연구범위는 조선시대 일반서민들의 생활에서 사용되었던 도구를 그 대상으로 하였으며 전통제품들의 예시를 통하여 한국적인 조형성의 특징을 파악하였는데 이는 비교적 자료수집 등 연구가 용이하기 때문이다. 연구방법은 국내에서 출간된 관련서적과 사진 자료 및 그 동안 연구되어 왔던 각종 연구보고서, 각 대학의 디자인 관련학과에서 진행되어 온 컨셉츄얼 디자인(본 연구에서 설정된 조형적 적용방법과 같은 내용으로 디자인작업을 수행해온)을 토대로 하였다.

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A study on the experimental fabrication and analysis of power IGBT (Power IGBT의 개발에 관한 연구)

  • 성만영;김영식;박정훈;박성희
    • Electrical & Electronic Materials
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    • v.6 no.3
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    • pp.261-268
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    • 1993
  • LIGBT의 전압-전류 특성을 디자인 파라미터와 공정 파라미터를 포함한 SPICE Simulation으로 확인하였다. 중요한 파라미터는 p-body와 n$^{-}$층 그리고 p$^{+}$ 애노드로 구성된 pnp bipolar transistor의 수평전류이득이었다. 이 전류 이득은 Ebers-Moll등식으로 얻었다. LIGBT의 On 저항은 채절 저항(R$_{E}$ )과 인가된 게이트 전압에 종속되는 유효 벌크 저항(R2)으로 구성되며 On 저항의 해석과 모델링은 디바이스의 디자인 조건을 최적화하기 위해서 기하학적 구조와 도핑 프로파일에 따른 물리적 특성으로부터 전개하여 특성해석을 위한 모델링을 실시하여 제시하였다.

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Regarding a Sensitivity Design Application Method from Product Feature Extraction (Focused on MP3 Player) (제품특성 추출을 통한 감성디자인 적용 방법 (MP3 제품을 중심으로))

  • Kwon, Jong-Dae
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.126-133
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    • 2009
  • This study examined the relationship of what kind of creative thinking has as factors for emotion design products for consumers focusing on the successful cases of emotion products. For the design creativity attribute used in this experiment, the design evaluation creativity tools revealed in Kim Eun-Ju's 2007 design creativity evaluation tool development were used mostly MP3s, which have various forms, functions and sizes were selected as the target for experiment. Results of the experiment showed that for design creativeness items for MP3 as single products, uniqueness, favorableness and convenience were relevant. Accordingly, the common features of design creativeness items for emotional products were identified. According to the result, for emotional designs, the interest level of uniqueness for the design creativity evaluation items and the functional items for practicality had a high relativity. Therefore, there is a need to examine the common features between the design creativity items for products other than MP3s in the future.

The Influence of Aesthetic Elements on Consumer Responses(A Case-Study on the Application of Symbol Design) (소비자 반응에 대한 디자인의 심미적 영향요소(심볼디자인을 응용한 사례연구))

  • 김은주;양종열;홍찬석
    • Proceedings of the Korea Society of Design Studies Conference
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    • pp.56-57
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    • 1999
  • 경험적 심미성(experimental aesthetics), Gestalt심리학, 그래픽디자인 및 심볼관련문헌에서는 많은 디자인 심미적 특성들이 심볼에 대한 감정적 반응(affective reactions)에 영향을 미치고있음을 알 수 있다. 그러나 불행하게도 이러한 디자인 문헌속에서는 디자인의 심미적 영향요소들이 인자(recognition), 친밀감(familiarity), 의미(meaning)에 어떻게 영향을 주는지에 대해서는 체계적인 연구가 이루어지지 모하고 있고 실증적으로 시험되지도 않고 있어 심볼 디자인에 대한 지침을 제공하지 못하고 있는 실정이다.(중략)

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A Study on the Present Conditions and the Characteristics of Design Courses of Cyber Universities in Korea (한국의 사이버 대학 현황과 개설된 디자인 강좌에 대한 연구)

  • 이동훈
    • Archives of design research
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    • v.16 no.1
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    • pp.271-280
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    • 2003
  • This research describes the definition of the characteristics and the role of cyber education through examination of the general situations of sixteen cyber Universities which have been operated in 2003. This research argued about problems and improvements of cyber university in terms of present registration condition of each University. Through the analysis of the data of Korean Ministry of Education & Human Resources Development in 2002. This research also analyzed qualitative aspects of design education that consist in cyber university through comparative analysis of characteristics, department names, a curriculum, a taxonomy of lecture type which are related to design major in each University. As a conclusion, this research emphasized the importance and the meaning of interaction between an instructor and students for successful cyber lecture.

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A Study on User-Classification for usability Evaluation (사용편의성 평가를 위한 사용자 분류에 관한 연구)

  • 김창수;윤정선;김명석
    • Archives of design research
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    • v.14
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    • pp.267-281
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    • 1996
  • One product has so many different kind of user groups and each user group has different characters and needs of use. So, designer has difficulty in definding which group is major or sub in a product, what kind of characters and needs does that group has. In this study, we classify the user upon three factors ; accuracy of rules, speed of action, speed of problem solving and propose design guideline for the classifed user group. The results of this study will be applied to more user-friendly design approach.

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A Content Analysis on the Program Design Activities in the Proposals for Social Work Programs in Korea. (사회복지 프로그램 제안서에 나타난 프로그램 디자인 활동의 특성에 대한 연구)

  • Seo, In-Hae;Kong, Gye-Soon
    • Korean Journal of Social Welfare
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    • v.60 no.1
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    • pp.103-125
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    • 2008
  • Recently, it has been observed that social workers in Korea face diverse difficulties in designing social work programs. These difficulties require researchers to conduct a study on the contextual features of the difficulties. This study is to analyze the characteristics of the social work program proposals on the basis of program components. Research method used in the study is content analysis. Two researchers developed the analytic tool based on literature review and a pilot test, and analyzed 73 proposals submitted to a private welfare foundation from nationwide social work agencies in 2005 and 2006. As a result, although each program was designed in a proposal according to standardized form, there were creative diversities in designing social work programs. In addition, there were confusions in the three areas: conceptual and logical confusion, research and analytical confusion, and concrete and procedural confusion. Finally the researchers suggested several tasks and recommendations for the areas of research, education, and practice to solve these confusions in Korea.

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Interpretation on User Interface from the Design Point of View (디자인 관점으로의 사용자 인터페이스의 해석)

  • 박영목
    • Archives of design research
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    • v.17 no.2
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    • pp.189-198
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    • 2004
  • User interlace comes out from the combination of various school systems. It may be a strong point but could be a weak point, as the characteristics and peculiarity of specific school system cannot be well reflected. Therefore, the study aims to find the oughtness of developing the user interface system on which the characteristics and peculiarity of design area are reflected, and to find the necessary features and viewpoint in development. To make this, this study examines the relationship of human and target, and technical form and meaning of the relationship regarding the user interface, and analyzes the similarity and difference through the design comparison. In addition, this study looks the background for the introduction of user interface in design area and analyzes the cause to study the relationship between the design and user interface. Consequently, the concept and system of the user interface can be included in the broad sense of design, but has not been developed into the appropriate system for the characteristics of design. Therefore, it is necessary to develop the concept, method and knowledge considering the characteristics of design upon concept interpretation and development process.

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