DOI QR코드

DOI QR Code

Development of a haptic communication system for fashion image experience in a virtual environment

  • Kim, Jongsun (Dept. of Fashion Design, Graduate School, Hongik University) ;
  • Choi, Dongsoo (School of Computer Science, Semyung University) ;
  • Kim, Sangyoun (Interaction Laboratory of Advanced Technology Research Center, Korea University of Technology and Education) ;
  • Ha, Jisoo (Research Institution of Human Ecology / Dept. of Textiles, Merchandising and Fashion Design, Seoul National University)
  • Received : 2020.09.21
  • Accepted : 2020.10.26
  • Published : 2020.10.31

Abstract

The goal of this study was to develop a haptic communication system that can convey the tactile sensation of fashion materials in a virtual environment. In addition, the effectiveness and how realistically the virtual fabric image of this system delivers the tactile sensation of actual fabric was verified. First, a literature review was conducted through which the tactile attributes of fashion materials were defined that would be implemented in the haptic communication system. Then, a questionnaire for evaluating the tactile attributes of fashion materials was developed. Next, a haptic communication system was designed to convey fashion image experiences in a virtual environment, from which a haptic rendering model was suggested. The effectiveness of the haptic communication system was evaluated by verifying user experiences with questions developed through a user evaluation experiment. The validity of the evaluation questions pertaining to the tactile attributes and the effects of the haptic communication system were verified. Factor analysis was conducted to verify the evaluation of the tactile sense attributes of the fashion material, which identified density, thickness, and elasticity of the material as key factors. As a result of comparisons between the tactile sense through haptic characteristics and through touching, it was observed that regarding density and thickness, tactile sense experience led to greater perceived reality, while this was not the case for elasticity.

References

  1. Choo, S. H., & Kim, Y. I. (2002). A study on the color and texture of fashion fabrics. Journal of the Korean Society of Clothing and Textiles, 26(2), 193-204.
  2. Davis, M. L. (1987). Visual design in dress. New Jersey: Prentice-Hall, Inc.
  3. Eastlick, M. A., & Feinberg, R. A. (1999). Shopping motives for mail catalog shopping. Journal of Business Research, 45(3), 281-290. doi:10.1016/S0148-2963(97)00240-3 https://doi.org/10.1016/S0148-2963(97)00240-3
  4. Hammond, J., & Kohler, K. (2002, April 15). In the virtual dressing room returns are a real problem. Working Knowledge Business Research for Business Leaders, Retrieved June 20, 2020, from http://hbswk.hbs.edu/item/2883.html
  5. Hur, H. J., Jang, J. Y., & Choo, H. J. (2019). The effect of VR fashion shopping channel characteristics and consumer’s involvement in channel acceptance - Focusing on the vividness, interactivity and fashion involvement -. Journal of the Korean Society of Clothing and Textiles, 43(5), 725-741. doi:10.5850/JKSCT.2019.43.5.725 https://doi.org/10.5850/JKSCT.2019.43.5.725
  6. Jeong, K., Jang, S., Chae, J., Cho, G., & Salvendy, G. (2008). Use of decision support for clothing products on the web results in no difference in perception of tactile sensation than actually touching the material. International Journal of Human-Computer Interaction, 24(8), 794-808. doi:10.1080/10447310802537574 https://doi.org/10.1080/10447310802537574
  7. Khasnobish, A., Pal, M., Tibarewala, D. N., Konar, A., & Pal, K. (2016). Texture- and deformability-bas ed surface recognition by tactile image analysis. Medical and Biological Engineering and Computing, 54(8), 1269-1283. doi:10.1007/s11517-016-1464-2 https://doi.org/10.1007/s11517-016-1464-2
  8. Kim, H., Park, J., Kim, Y., & Choi, J. (2020). The effect of augmented reality-based fashion product application on intention to use. Journal of Information Technology Services, 19(1), 89-102. doi:10.9716/KITS.2020.19.1.089 https://doi.org/10.9716/KITS.2020.19.1.089
  9. Kim, M., & Lennon, S. J. (2000). Television shopping for apparel in the united states: effects of perceived amount of information on perceived risks and purchase intentions. Family and Consumer Sciences Research Journal, 28(3), 301-331. doi:10.1177/1077727X00283002 https://doi.org/10.1177/1077727X00283002
  10. Kim, S. R. (2009). 피복재료학 [Clothing Materials]. Paju: Gyomoonsa.
  11. Lee, J. M., & Kim, H. Y. (2016). Study on sensibility to visual tactility of modern fashion materials. Bulletin of Korean Society of Basic Design & Art, 17(5), 447-460.
  12. Lee, M. S., & Kim, E. K. (2004). Influence of the sense of sight and touch on the evaluation of subjective fabric hand. Journal of the Korean Society of Clothing and Textiles, 28(6), 784-789.
  13. Na, Y. J., Lee, C. M., & Shin, Y. N. (2011). Information search and expectations for textile materials according to consumer's textile knowledge. Journal of the Korean Society of Textile Engineers and Chemists, 48(4), 232-239.
  14. Peck, J., & Childers, T. (2003). To have and to hold:the influence of haptic information on product judgement. Journal of Marketing, 67(2), 35-48. doi:10.1509/jmkg.67.2.35.18612 https://doi.org/10.1509/jmkg.67.2.35.18612
  15. Rhee, E. Y., & Chung, I. H. (2010). 의류학연구방법론 [Research methodology in clothing & textiles]. Paju: Gyomoonsa.
  16. Tanaka, Y., Goto, Y., & Sano, A. (2017). Haptic display of micro surface undulation based on discrete mechanical stimuli to whole fingers. Advanced Robotics, 31(4), 155-167. doi:10.1080/01691864.2016.1262790 https://doi.org/10.1080/01691864.2016.1262790
  17. Wu, C. M., & Smith, S. (2015). A haptic keypad design with a novel interactive haptic feedback method. Journal of Engineering Design, 26(4-6), 169-186. https://doi.org/10.1080/09544828.2015.1030372