Alternate Reality Game Based Education in College

대학에서 대체현실게임기반 교육방법

  • Chang, Hee-dong (Faculty, Division of Computer Information Engineering, Hoseo University)
  • 장희동 (호서대학교 컴퓨터정보공학부 게임콘텐츠트랙)
  • Received : 2019.06.17
  • Accepted : 2019.08.20
  • Published : 2019.08.28


The college students who are in the game generation have different cognitive characteristics from the previous generations, and the phenomena of attention loss in the existing education methods such as lectures are generally seen. This results in a problem that the satisfaction of the university education is lowered. To solve this problem, it is possible to improve students' interest and concentration by using game-based educational methods. In this paper, we propose a method of university education using alternative reality game. The prototype was implemented and tested to verify that the proposed method is suitable for the university environment and can be operated. Through the test results, we confirmed that the proposed method meets the requirements of the university education field and that the required functions are functioning normally. In addition, according to the results of the questionnaire surveyed for the students, it shows that the proposed alternative game method based on the alternative reality game will be more effective in attracting students and improving concentration than the current education method.


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