Correction of Depth Perception in Virtual Environment Using Spatial Compnents and Perceptual Clues

공간 구성요소 및 지각단서를 활용한 가상환경 내 깊이지각 보정

  • Chae, Byung-Hoon (Department of Industrial Engineering, Ajou University) ;
  • Lee, In-Soo (Department of Industrial Engineering, Ajou University) ;
  • Chae, U-Ri (Department of Industrial Engineering, Ajou University) ;
  • Lee, Joo-Yeoun (Department of Industrial Engineering, Ajou University)
  • 채병훈 (아주대학교 산업공학과) ;
  • 이인수 (아주대학교 산업공학과) ;
  • 채우리 (아주대학교 산업공학과) ;
  • 이주연 (아주대학교 산업공학과)
  • Received : 2019.05.22
  • Accepted : 2019.08.20
  • Published : 2019.08.28


As the education and training is such a virtual environment is applied to various fields, its usability is endless. However, there is an underestimation of the depth of perception in the training environment. In order to solve this problem, we tried to solve the problem by applying the top-down correction method. However, it is difficult to classify the result as a learning effect or perception change. In this study, it was confirmed that the proportion of spatial components of urine had a significant effect on the depth perception, and it was confirmed that the size perception were corrected together. In this study, we propose a correction method using spatial component and depth perception to improve the accuracy of depth perception.


Virtual environment;Depth perception;Spatial components;Top-down correction;Bottom-up correction


Supported by : Korea Institute for Advancement of Technology (KIAT) of the Republic of Korea


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