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A Usability Study on Game Development using University Curriculum

대학 커리큘럼을 통한 게임개발의 사용성 연구

  • Ahn, Duck-ki (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University) ;
  • Chung, Jean-Hun (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University)
  • 안덕기 (동국대학교 영상대학원 멀티미디어학과) ;
  • 정진헌 (동국대학교 영상대학원 멀티미디어학과)
  • Received : 2019.05.03
  • Accepted : 2019.07.20
  • Published : 2019.07.28

Abstract

This study is analytical prototype and usability studies centering on game development for game major in university curriculum by the collaboration of professor and students. The study set up the assumption of successful game development throughout the school curriculum initialized by fifteen weeks of time period. In the previous study, we defined the responsibility of positional personnel, and possibilities of current game majored school from both USA and Korea. The study aimed to analyze the productional guideline for the game development courses by conducting a usability survey from the groups of potential participants.

Keywords

Game Development;University Curriculum;Productional Guideline;Potential Participants;Usability Survey

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Fig. 1. Research procedure

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Fig. 2. Interrelationship between positions

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Fig. 3. Example of games by game major

Table 1. List of schools with game major

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Table 2. Responsibility in developer's position

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Table 3. Summary of terminal developing process

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Table 4. Chart of usability evaluation

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Table 5. Evaluation scale from professors

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Table 6. Evaluation scale from graphic students

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Table 7. Evaluation scale from program students

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