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Game Framework for Linking Smart TV and Smart Phones

스마트 TV와 스마트 폰 연동 게임을 위한 프레임워크

  • Jeong, Kyuman (School of Computer & Communication Engineering, Daegu University)
  • 정규만 (대구대학교 정보통신공학부)
  • Received : 2019.05.31
  • Accepted : 2019.07.20
  • Published : 2019.07.28

Abstract

Nowadays, the needs for linking smart devices are growing fast because of wide spread of smart devices such as smart TV, smart phones, smart pad and so on. This paper presents a game framework for linking smart TV and smart phones and proves its applicability by developing an example contents. The problem of connection between smart devices is basically a problem of connection between heterogeneous devices. The problem is that data transmission and reception between heterogeneous devices must be considered. Therefore, the core data is implemented by adopting the concept of cloud computing and storing it in a server, and in a smart TV, playing the game by using this data. The proposed framework could be applied to a lot of applications such as computer games.

Keywords

Smart TV;Smart Phone;Smart Pad;Smart Device;Framework

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Fig. 1. Conceptual Diagram of N-Screen

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Fig. 2. Conceptual Diagram of Cloud Computing

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Fig. 3. Basic Structure of the presented framework. A smart TV and a server are synchronized via data exchange.

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Fig. 4. System Configuration Diagram

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Fig. 5. Examination questions

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Fig. 6. Check answers

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Fig. 7. Entering answers

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Fig. 8. Checking answers

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Fig. 9. Applications of the proposed framework

Acknowledgement

Supported by : Daegu University

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