A Study of Design and Implementation of Cultural Property Contents Using Augmented Reality

증강현실을 이용한 문화재 콘텐츠 설계 및 구현 연구

  • Suh, Donghee (Dept. of Motion Arts & Design, Namseoul University)
  • 서동희 (남서울대학교 영상예술디자인학과)
  • Received : 2019.11.14
  • Accepted : 2019.12.20
  • Published : 2019.12.31


Augmented reality is used in various fields such as culture, education, military, medical. This is a method of recognizing information of an augmented object on the camera. Exhibitions and educational contents for children are already produced in various ways. This research showed the developed contents deliver cultural property information using augmented reality. 'Galgibi AR' and 'Jang Young-sil's Invention AR' allow you to experience cultural assets up close. 'Galgibi AR' is the experience content in the form of 3D blocks. It makes to understand the structure of the zeolite, Galgibi. 'Jang Young-sil's Invention AR' make you to watch out four objects in detail by zooming in, zooming out and rotating. It can also take pictures with the inventions. Both contents implement what we want to deliver accurately through simple content. They increase the enjoyment of cultural heritage through experience contents. This research addressed to help the cultural property information spread to the public by using Augmented Reality.


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