The Effect of Trunk Control Training Using Virtual Reality Game-based Training Program on Balance and Upper Extremity Function of Subacute Stroke Patients

가상현실 게임기반 훈련프로그램을 이용한 체간조절훈련이 아급성기 뇌졸중 환자의 균형 및 상지기능에 미치는 영향

  • Park, Sam-Ho (Dept. of Physical Therapy, Graduate School, Daejeon University) ;
  • Kim, Byeong-Soo (Dept. of Physical Therapy, Graduate School, Daejeon University) ;
  • Lee, Myung-Mo (Dept. of Physical Therapy, College of Health & Medical Science, Daejeon University)
  • 박삼호 (대전대학교 일반대학원 물리치료학과) ;
  • 김병수 (대전대학교 일반대학원 물리치료학과) ;
  • 이명모 (대전대학교 물리치료학과)
  • Received : 2019.03.12
  • Accepted : 2019.05.20
  • Published : 2019.05.28


The purpose of this study was to investigate the effects of virtual reality game based training on balance and upper limb function in subacute stroke patients. Thirty patients with subacute stroke were randomly assigned to experimental groups(n=15) and control groups(n=15) applying virtual reality game-based training programs. Intervention is applied three times a week for 6 weeks, 30 minutes for 1 time. In the study group, there was a significant improvement in balance ability, upper extremity function, and trunk impairment scale(p<.05), and the difference between the two groups was significant in the BBS, TUG, TIS(p<.05). Based on these results, the virtual reality game based training program is clinically useful exercise program for subacute stroke patients.

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Fig. 1. Virtual reality game based training program

Table 1. General characteristics of participants

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Table 2. Comparison of Balance ability Before and After Arbitration

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Table 3. Comparison of fugl-meyer assessment of upper extremity before and after intervention and trunk lmpairment scale

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