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Usability Test of Serious Game Robot App for Hospitalized Children

입원 아동 환자를 위한 로봇용 기능성 게임 앱 사용성 평가

Jin, Mei-Ling;Kim, Jeong-Eun
김미령;김정은

  • Received : 2018.11.19
  • Accepted : 2019.02.01
  • Published : 2019.02.28

Abstract

This study was conducted to evaluate the usability of serious-game apps for robots that are being developed for hospitals to add familiarity to hospital life for hospitalized patients. We conducted a usability test of 10 experts and 12 elementary school students with inpatient experience. The usability evaluation of the developed apps was based on the professional (MARS) evaluation tool and the user (uMARS) evaluation tool. The results of the usability test of the serious game robot app were $3.67{\pm}0.342$ for professionals and $3.68{\pm}0.592$ for children. The expert group obtained the highest score in the aesthetics category, and the user group obtained the highest score in the functionality category. In the subjective comments, the experts pointed out the game layout and the consistency of the style. According to the children, the methods were easy to learn, and the screen movement was mainly described. Both groups received low ratings in terms of engagement through participation. This study will provide useful reference material when the functional game app is actually installed in the robot and the usability test is conducted again after the results obtained in this study are considered.

Keywords

Usability test;Serious game;Robot;App;Hospitalized children

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Acknowledgement

Supported by : 한국 연구재단