A Study on Design of Physically Interactive Sport Game for Children

어린이를 위한 체감형 스포츠 게임 디자인 연구

  • 백희원 (숭실대학교 미디어학과) ;
  • 고일주 (숭실대학교 미디어학과) ;
  • 방그린 ((주)피디케이리미티드)
  • Received : 2018.09.10
  • Accepted : 2018.10.20
  • Published : 2018.10.20


Physically interactive sport games are emerging as a solution to increase the physical activity of children in urban life. Existing studies on physically interactive sport games have been conducted with adults, while studies on children are insufficient. The elements of physically interactive sport games for children are derived from the common elements of physically interactive sport games and design for children. The derived elements are applied to actual game item to design a game for children. In this study, the elements of physically interactive sport games for children were applied to children's screen climbing games, and games could be identify improvements through user evaluation. It is expected games to take into consideration more children's characteristics can be designed by utilizing the elements of physically interactive sport games for children.


Grant : Developing a platform for construction of physital sportainment space and production of exercise service content

Supported by : Ministry of Trade, Industry & Energy(MOTIE)


  1. Hyunju Lee, Dongil Shin, Dongkyoo Shin, "A Study on a Stress Measurement Algorithm Based on ECG Analysis of NUI-applied Tangible Game Users", Journal of The Korean Society for Computer Game, 13(5), pp.73-80, 2013
  2. Ministry of Cluture, Sports and Tourism,
  3. Kyoungmi Lee, Jae-kwon Yoo, "Digital board game development for children using RFID and speech recognition," Journal of The Korean Society for Computer Game, 24(3), pp.101-108, 2011
  4. Hyemin Won, Kyoungmi Lee, "Interactive Game Designed for Early Child using Multimedia Interface : Physical Activities," JOURNAL OF THE KOREA CONTENTS ASSOCIATION, 11(3), pp116-127, 2011
  5. Jaehong Youn, Hyoseung Choi, "Development of Sportainment Realistic Bike Simulator", JOURNAL OF THE KOREA CONTENTS ASSOCIATION, 14(2), pp10-18, 2014
  6. Hyejeong Yun, Ilkwang Kim, Jeonghun Lee, Haeyeoun Lee, "Development of experience dance game using kinect motion capture", KIPS Transactions on Software and Data Engineering, 3(1), pp49-56, 2014
  7. Wangyun Yoo, Jonghwan Oh, "Development of User Interface for Motion-based Screen Sports Game", Journal of Korea Game Society, 17(1), pp109-118, 2017
  8. ChangHoon Park, "Development of a Tangible Snowboard Training Simulator based on Virtual Reality", Journal of The Korean Society for Computer Game, 14(4), pp.101-108, 2014
  9. Sungchul Kim, "A study on the control of image for the sensor input based horse riding simulator", Graduate School of Chung-ang University, 2012
  10. Kyoungshin Park, "Development of Kinect-Based Pose Recognition Model for Exercise Game", KIPS Transactions on Computer and Communication Systems, 5(10), pp.303-310, 2016
  11. Jongsan Kwon, "A Study on Development and Evaluation of Experiential Learning Game Contents Using Authentic Virtual Reality", Graduate School of Seoul National University, 2017
  12. Stromberg, Hanna, Antti Vaatanen, and Veli-Pekka Raty, "A group game played in interactive virtual space: design and evaluation", Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques. ACM, pp.56-63, 2002.
  13. Francisco Rebelo, Paulo Noriega, Emilia Duarte, and Marcelo Soares, "Using virtual reality to assess user experience", Human Factors, Vol. 54, No. 6, pp. 964-982, Dec. 2012
  14. Staurset, Emil Moltu, "Creating a smart Virtual Reality simulator for sports training and education", Smart Education and e-Learning 2016. Springer, pp.423-433, 2016
  15. Korea Institute of Design Promotion, "Children's Design Guidelines", Korea Institute of Design Promotion, 2012
  16. Seol Ko, Sunghoon Kim, "A Study on Applications of Design Elements for Children in Accordance with Types of App Book Contents for Children - Concentrating on Safety Elements -", JOURNAL OF THE KOREAN SOCIETY DESIGN CULTURE, 21.3, pp35-44, 2015
  17. Jinran Kim, "A Comparative Study on Children's Educational Mobile Applications - Focused on Math Applications", Journal of Korea Design Knowledge, 33, pp325-333, 2015
  18. Sooa Jung, Hun Kim, "A Case Study of Utilizing Augmented Reality of Kid App", The Journal of Korean Society of Design Culture, 22(2), pp585-599, 2016
  19. Junhee Shin, "A Study on the Infant Furniture as Infant Playing Behavior", Korean Institute of Interior Design Journal, 29, pp228-234, 2001
  20. Jimin Ha, Soobean Park, "Child-friendly Design Factors for Children's Hospital Planning", JOURNAL OF THE ARCHITECTURAL INSTITUTE OF KOREA Planning & Design, 30(10), pp87-95, 2014
  21. Jinwoo Kim, "Introduction to Human computer interaction," Ahn graphics, 2005.
  22. Saebom Hwang, Hun Kim, "An Analysis of the User Interface in an Interactive Game : Focused on GOLFZON golf simulator", Journal of Korea Design Knowledge, 22, pp97-106, 2012
  23. Jongwon Seol, Jungwan Han, "Applying the theory of HCI Usability App game satisfaction of the key design elements", Journal of Digital Design, 11(4), pp469-477, 2011
  24. Hyelin Kim, Hyejung Chang, Seungho Park, "Designing Tangible User Interfaces to Physical Interactive Game", Journal of the HCI Society of Korea, pp1653-1659, 2004
  25. Nam, Ki-Yeon, "Study on the Legal Treatment of Simulation Sports Facilities," KYUNGPOOK NATIONAL UNIVERSITY LAW JOURNAL, Vol. 57, pp.225-247, 2017
  26. Jungsoo Kim, Daniel Chung, Bokyung Sung, Suk Chon, Ilju Ko, "Ancient Cave Exploration: A Screen Climbing Game for Children", Journal of Korea Game Society, pp117-126, 2016.
  27. J. Nielsen, Why you only need to test with 5 users,
  28. Jinsil Choi, Seungho Park, "A Study on the characteristics of child interaction in Children's museum", Journal of Digital Design, 12(1), pp.363-372, 2012
  29. Eunja Hyun, Kyoungchoi, Hyemin Yeon, "Usability of Augmented Reality Picture Book for Young Children," JOURNAL OF THE KOREA CONTENTS ASSOCIATION, 11(12), pp.182-189, 2011