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A Study For Gamers' Experience Patterns in mobile Games

모바일 게임에서 나타나는 게이머의 경험 패턴에 대한 연구

  • 곽이삭 (고려대학교 문화콘텐츠학과)
  • Received : 2018.04.25
  • Accepted : 2018.06.25
  • Published : 2018.06.30

Abstract

This study presents an investigation into game patterns prominent in mobile games. The term "pattern" used in this study is inherited by the concept used in "A study for user experience of the game : based on the pattern type and the pattern type attribute of the game space" by Gwak E Sac(2016). There is, however, a difference between them. While the previous study limited the gamers' experience patterns to "game spaces" in the use of "pattern," the present study expanded the scope of gamers' experience patterns to the "mobile game market." Although the mobile game market is growing rapidly, there is a tendency of uniformity in mobile games due to the reduction of development time and the destruction of genres in the development of mobile games. Recognizing this situation, the investigator summarized experience patterns in the current mobile game market into: repeat familiar game play, valuable game action, value and consumption of time and preference and selection of game.

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Cited by

  1. Changes to Game Actions according to Death in Games vol.20, pp.1, 2019, https://doi.org/10.9728/dcs.2019.20.1.155