DOI QR코드

DOI QR Code

An Analysis of Narrative Structures of Korean Animations Using Formation of Archetypes of Korean Culture As Their Motifs - Focusing on Animation 'Dalbitgungjeon' (2016) -

한국문화원형성을 모티브로 한 한국 애니메이션의 서사 구조 분석 -애니메이션 <달빛궁궐>(2016)을 중심으로-

  • 임용섭 (세한대학교 만화.애니메이션학과)
  • Received : 2018.05.01
  • Accepted : 2018.06.08
  • Published : 2018.06.30

Abstract

In the actantial model of Algirdas Julius Greimas, a story makes 3 kinds of relationships with 6 actants, and, in these relationships, the desires of subjects and objects are operated. And, when the subject performs its desire, there are both assistance of helper and disturbance of opponent. And, the object of desire wanted by the subject is provided by sender and receiver. Using this actantial model, this study analyzed the narrative structure of the animation 'Dalbitgungjeon', and, by rearranging the subject of capacity, examined general stream of communication. Korean animations have tried to approach using archetypes of Korean culture as motifs with various perspectives. But, it is true that, compared with foreign animations dramatized using cultural archetypes, Korean animations still have something to be desired. Thus, this study analyzed the narrative structure of 'Dalbitgungjeon' which was recently producted using archetypes of Korean culture as its motif, and, rearranging the subject of capacity, examined general stream of communication. By doing this, this study tried to search for the method of producing an animation equipped with more advanced narrative structure. Of course, narrative structure of Greimas has been studied in various aspects. However, there are still not enough animation researches using cultural archetypes of Greimas. Considering such aspects, this study focused on searching for a method of using the formation of cultural archetypes based on the analysis of fables of Greimas.

Acknowledgement

Supported by : 세한대학교

References

  1. 박치완 외, 문화콘텐츠 입문사전, 꿈꿀권리, 2013.
  2. 박인철, 파리학파의 기호학, 민음사, 2006.
  3. 송효섭, 인문학, 기호학을 말하다, 이숲, 2013.
  4. 김만수, 스토리텔링 시대의 플롯과 캐릭터, 연극과 인간, 2013..
  5. 전동열, 기호학, 연세대학교. 2005.
  6. A.J.Greimas, Daniele McDowell, Structural Semantics, University of Nebraska.
  7. 임용섭, 애니메이션 <인사이드 아웃>과 <센과 치히로의 행방불명>에서 나타난 상호매체성 관계, 만화애니메이션연구, 2016, 43.
  8. 임운주, 그레마스 기호학적 접근을 통한 애니메이션 캐릭터 분석, 한국콘텐츠학회, 9, 5, 2009.
  9. 네이버 지식백과:doopedia 두산백과 http://terms.naver.com/entry.nhn?docId=1137243&cid=40942&categoryId=32354