게이미피케이션을 활용한 과학과 공학의 인식 개선 검증

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박성진;김상균
Park, Sungjin;Kim, Sangkyun

  • 투고 : 2018.03.09
  • 심사 : 2018.04.20
  • 발행 : 2018.04.20

초록

본 연구는 학습자의 과학과 공학에 대한 '어려움'이라는 부정적 인식 개선이 목적이다. 연구를 위해 4개 구인으로 구성된 설문도구를 개발했다. 실험을 위해 게이미피케이션이 적용된 학습 콘텐츠를 사용했다. 실험은 춘천에 위치한 A 대학교 학생 58명을 대상으로 진행했다. 분석결과에 따르면, 게이미피케이션이 적용된 학습 콘텐츠가 과학 & 공학에 대한 부정적인 인식 개선에 대해 긍정적으로 작용한 것으로 나타났다. 본 연구결과를 바탕으로 과학 & 공학의 부정적 인식 개선과 더불어, 과학과 공학적 지식 습득에 대한 지속가능성에 대해 논의한다.

키워드

게이미피케이션;교육 게이미피케이션;인식 개선

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과제정보

연구 과제 주관 기관 : National Research Foundation of Korea(NRF)