A Study on Construction Plan for Character Archives

캐릭터 아카이브 구축 방안 연구

  • 편현장 (명지대학교 기록정보과학전문대학원) ;
  • 이해영 (명지대학교 기록정보과학전문대학원)
  • Received : 2018.05.24
  • Accepted : 2018.06.19
  • Published : 2018.06.30


In modern society, the economic and cultural influence of characters is increasing day by day. However, there is no comprehensive records management system for characters in Korea. The purpose of this study is to identify the necessity of comprehensive character records management system and requirements for records producers and users, and suggest a construction plan for archives that reflects this idea. Related cases in domestic and overseas were identified and analyzed, survey was conducted of character designers and users participating in the '2017 Character Licensing Fair' in order to understand their needs on character archives, and it was followed by interviews of two character designers. From the implications of the related cases and the analysis results of the questionnaire survey and the interviews, plans for records collection, management, and services were suggested for constructing character archives. Specifically, preparation of collection policy, insertion of watermark to prevent pirating, online sales of characters, and one-stop service that can provide licensing for copyright protection and record utilization were suggested.


Character;Character Records;Character Archives;Construction Plan for Archives;Character Licensing


  1. Kim, Seon-Myoung. 2003. A Study of Character Reflecting Moderners' Immanent Sentiment and Emotion. Master's thesis. Ewha Womans University.
  2. Kim, Seon Mi and Ik Han Kim. 2011. "A Study on the Management of Manhwa Contents Records and Archives." The Korean Journal of Archival Studies, 28(4): 35-81.
  3. Kim, Su-jin and Donghee Sinn. 2016. "Copyright Issues to User-Contributed Content in Participatory Digital Archives." The Korean Journal of Archival Studies, 49: 5-49.
  4. Kim, Joo-Kwan. 2006. "Cultural Resources and the Construction of Digital Archives: A Case Study of Group for the People without History." Journal of Local History and Culture, 9(2): 447-483.
  5. Raja, Alan, Dan Callan, and Jeremy Solter. 2007. The Most Influential Characters in the World. Translated by Lee, Soonju. Seoul: Torn stone.
  6. Park, Yeon-Seon. 2007. Dictionary of Color Terms. Seoul: Yelim.
  7. Park, Hyun-Bae. 2011. Sell Character Webtoon. Seoul: Communication Books.
  8. Bae, Woo-Mi. 2003. How to Make a Good-selling Character. Seoul: Key.
  9. Seol, Moon-Won. 2011. "A Study on Documenting Locality in Digital Environment." Journal of Korean Society of Archives and Records Management, 11(1): 207-230.
  10. Shin, Soo-yeon. 2011. A study on Record Management of Korea Manhwa Museum. Master's thesis. Kyungnam University.
  11. Yoon, Jae-Jun. 2005. "A Study on the Meanings of Bodily & linguistic Expressions Appeared Animation Characters in Cultural Values." Cartoon & Animation Studies, 9: 184-198.
  12. Lee, Sun-Soo. 2006. "A Study on the Method of Korean Digital Contents Mall Construction-Focused on Images and Motion Picture Clips." Humanities Contents, 8: 357-376.
  13. Cho, Jungwook. 2015. A Study on Utilizing Online Access to the Collections of the Media Art Archives: Focused on the Copyright Issues. Master's thesis. Seoul National University.
  14. Korea Creative Content Agency. 2017. 2016 Character White Paper. Naju: Korea Creative Content Agency.
  15. Han, Sang-Gyun. 2016. "A Study on the Marketplace Models for Korean Animation Content Foreign Sales." Cartoon & Animation Studies, 44: 333-361.
  16. EBN, 2015. CEO Heo Chang Soo "As Mickey Mouse Has Created the Economic Benefits of 8 Trillion Won...." March 24. .
  17. 문화체육관광부 홈페이지, 콘텐츠․저작권․미디어. [online]. [cited 2018.5.9]. .
  18. 빌리 아일랜드 만화 도서관․박물관. [online]. [cited 2018.4.10]. .
  19. 특허권매매장터 아이디어라인 기술거래소. [online]. [cited 2018.4.5]. .
  20. DC코믹스. [online]. [cited 2018.4.10]. .