A case study of model for playability and effectiveness analysis of serious games

기능성게임의 게임성과 효과성 분석 모델 사례 연구

  • Received : 2018.10.02
  • Accepted : 2018.12.20
  • Published : 2018.12.20


Serious games are developed not only as a means of enjoying fun, but also as a special purpose in various fields such as education, medicine, public relations, and management. Such a serious game should have the effect of meeting the specific purpose with the game of the general game. However, it is difficult to show both game performance and effectiveness. This study examines game performance and effectiveness of serious game, and suggests a method of finding model of superior serious game. In the experiment, we examined the game performance of some commercial and general games using the proposed method and confirmed the meaningful results.

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[Fig. 1] Juul‘s the game diagram

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[Fig. 2] Result of analysis “Game A”

[Table 1] Social features of digital games

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[Table 2] Game performance analysis result

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[Table 3] Results of PANAS scale analysis

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[Table 4] Results of the SMQ-2 scale analysis

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Supported by : 서일대학교


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