DOI QR코드

DOI QR Code

Effects of Game Development Organization on Game Development Result

게임개발 조직의 특성이 게임개발 성과에 미치는 영향

  • 백승희 (경희대학교 미래사회에너지정책연구원)
  • Received : 2018.11.11
  • Accepted : 2018.12.13
  • Published : 2018.12.20

Abstract

This study is to find out how to improve the efficiency of game development by analyzing the effects of the characteristics of game development organization on game development performance. The characteristics of the game development organization were set as independent variables, consisting of game project management characteristics, PM characteristics, game development team characteristics, and organizational culture. Game performance is divided into game project performance and game development final performance. As a result, the characteristics of the four game development organizations were found to be a significant factors in the game project performance and game development final performance. This study suggests that the environment that can focus on game development and appropriate management education for managers are needed to enhance the competence of members in game development team.

KGOHCL_2018_v18n6_83_f0001.png 이미지

[Fig. 1] Research Model

[Table 1] The Step of Development of Game

KGOHCL_2018_v18n6_83_t0001.png 이미지

[Table 2] The Contents of Game Organization

KGOHCL_2018_v18n6_83_t0002.png 이미지

[Table 3] Characteristics of Sample

KGOHCL_2018_v18n6_83_t0003.png 이미지

[Table 4] Descriptive Statistics

KGOHCL_2018_v18n6_83_t0004.png 이미지

[Table 5] Factor analysis of Characteristics of Game Project

KGOHCL_2018_v18n6_83_t0005.png 이미지

[Table 6] Factor analysis of Characteristics of Project Manager

KGOHCL_2018_v18n6_83_t0006.png 이미지

[Table 7] Factor analysis of Characteristics of Game Development Team

KGOHCL_2018_v18n6_83_t0007.png 이미지

[Table 8] Factor analysis of Characteristics of Organization Environment

KGOHCL_2018_v18n6_83_t0008.png 이미지

[Table 9] Regression of Characteristics of Game Development Organization and Game Project

KGOHCL_2018_v18n6_83_t0009.png 이미지

[Table 9] Regression of Characteristics of Game Development Organization and Final Performance of Game Project

KGOHCL_2018_v18n6_83_t0010.png 이미지

References

  1. Jae-Hong Lee, "A Study on the planing of game scenario", Journal of Game Society, Vol. 15, No.5, pp. 12-18, 2013.
  2. Korea Creative Content Agency, "White Paper on Korean Games", 2018.
  3. Ki-Teok Nam and Hyung-Sup Yoon, "A Study on the Game Analysis Methods : Focusing on the Analysis of Game Components", Journal of Game Society, Vol. 15, No.5, pp. 19-28, 2015.
  4. Chang Seop Rhee and Hyunjung Rhee, "Social and Cultural Issues in Game Industry in the Fourth Industrial Revolution"", Journal of Game Society, Vol. 18, No.1, pp. 73-82, 2018
  5. Jung Ho Kyoung and Song Si Kang, "Legal Issues in the On-Line Game Regulation and its Solutions-focused on web board games", Journal of Law & Public Unities, Vol. 4, No.2, pp. 7-40.
  6. Jae-Hwan Bae, "A Study on Requirements and Core elements Function Game", Journal of the Korea Industrial Inforamtion Systems Research, Vol. 11, No. 5, pp. 28-36.
  7. Owwon Park, "R&D Project Team Diversity and Team Performance : Investigating the Moderating Effect of Innovative Problem Solving Style and Interdependence", Journal of Korea Technology Innovation Society, Vol. 16, No. 4, pp. 913-936.
  8. Jae-Hong Lee, "A Study on Game Storytelling Cases based on Cultural Arohetype", The Korean Literature and Arts, 7, pp. 261-290.
  9. Joshi, A., and Roh, H, "The role of context in work team diversity research: A meta-analytic review", Academy of Management Journal, Vol. 52, No. 3, pp. 599-627. https://doi.org/10.5465/amj.2009.41331491
  10. Van der Vegt, G. S., "Learning and performance in multidisciplinary teams: The importance of collective team identification", Academy of Management Journal, Vol. 48, No. 3, pp. 532-547. https://doi.org/10.5465/amj.2005.17407918
  11. Sang-Jin Park, "The Study of the Interrelations between Game Components and Flow", The Korea Contents Society, Vol.4, No.2, pp. 819-823, 2012.
  12. Jong Won Seol and Jung wan Han, "App of the Game Theory is Applied HCI Efficient Game Development Processes to Build", Korea Digital Design Counsil conference, pp. 263-266, 2013.4.
  13. Jongwon Seo and Jungwan Han, "Smartphone games to build an efficient game development process, AHP methodology in research with Delphi", Korea Digital Design Council, Vol. 11, No. 4, pp. 123-132, 2011. https://doi.org/10.17280/jdd.2011.11.4.013
  14. Seung-Ho Yu, A Study on the establish of management of game processor standidized modelkit for the successful game production, Korea Creative Content Agency, 2010
  15. Tae-Eun Kim, "The correlation between the study of fusion and Game Development", Journal of Digital Contents Society, Vol. 16, No. 4, pp. 651-657, 2015. https://doi.org/10.9728/dcs.2015.16.4.651
  16. Sydow, J. and U. Staber, "The Institutional Embeddedness of Project Networks: the Case of Content Production in German Television", Regional Studies, Vol. 36, No.3, pp. 215-227, 2010. https://doi.org/10.1080/00343400220122034
  17. Eun-joo Oh, "Analysis on dynamics of project organization for new product development and clustering orientations of the Korean game software industry", Journal of Korea Association, Vol. 44, No. 6, pp. 23-36, 2009.
  18. Hyun Jin Lee, Chun Su Lee and Byung Goo Kim, "The Correlation Between Internet Game Search Data and Game Performance of Oversears Monthly Active Users", Global e-Business Association, Vol. 18, No. 5, pp. 275-269, 2017.
  19. Jong-bae Kim, "Survey on game methodology", e-enterprize, Report of Korea Game Industry Development Institute, 2005.
  20. Chang-Gyo Seo and Eun-Hee Jung, "The Effect of Project Risk and Risk Management on Software Development Project Performance", Asia Pacific Journal of Information Systems, Vol. 13, No. 2, pp. 199-217.
  21. Seung-Chul Kim and Woo-Hyun Yoon, "Analyzing the relationship between project management capability and project performance", Logos Management Review, Vol. 13, No. 2, pp. 139-162.
  22. PMI, "A guide of project management body of knowledge 4nd edition, 2008, Project Management Institute.
  23. Hyeon-Woo Nam, "An Analysis on the Success Condition of Casual Game and Social Network Game from an Immersion View", Journal of The Korean Society for Computer Game, Vol. 26, No. 1, pp. 147-154, 2013.
  24. Ung-Ho Jung, and Don-Ryun Chang, "A Revelation in Creativity Based on Design Thinking in a Horizontal Organizational Structure", Korean Society of Design Science, Vol. 25, No. 2, pp. 219-230, 2012.
  25. Kyong Jae Song, "The Social Capital and Network", Korean Socialogical Association, 25, pp. 251-282.
  26. Hyeok-Jun Woo, Jeong-Hyun Shim, and Jung-Hoon Lee, "A Study on Project Performance in Cloud Computing: Focus on User Experience of GoogleDocs", The Journal of Society for e-Business Studies, Vol. 16, No. 1, pp. 71-100, 2011. https://doi.org/10.7838/jsebs.2011.16.1.071
  27. Sang Gil Lee and Kyu Soo Ha, "Effects of Entrepreneurship information technology acceptance, and media utilization on office worker commitment: with moderating effect of learning orientation", Korean Society of Business Venturing, Vo. 12, No. 3, pp. 37-51.
  28. Jong Wouk Lee and Sun Young Lee, "The Influences of Cooperative Games on Psycosocial factors and Offline Social Participation", Journal of Game Society, Vol. 15, No.5, pp. 153-162, 2015 https://doi.org/10.7583/JKGS.2015.15.5.153
  29. Yeon-Chul Jeong and Jae-Gwan Cha, "A Production of Edutainment Contents Using Augmented Realty", Journal of Game Society, Vol. 15, No.5, pp. 79-87, 2015