Gamified Contents Management System design for continuous and voluntary participation of Users

사용자의 지속적이며 자발적인 참여를 위한 게임화 기반의 콘텐츠 관리 시스템 설계

  • Choi, Won-Kyum (Digital Contents Dept, College of Art&Design. Kyung-Hee University) ;
  • Yun, Chan (Digital Contents Dept, College of Art&Design. Kyung-Hee University) ;
  • Woo, Tack (Digital Contents Dept, College of Art&Design. Kyung-Hee University)
  • 최원겸 (경희대학교 예술디자인대학 디지털콘텐츠학과) ;
  • 윤찬 (경희대학교 예술디자인대학 디지털콘텐츠학과) ;
  • 우탁 (경희대학교 예술디자인대학 디지털콘텐츠학과)
  • Received : 2018.11.13
  • Accepted : 2018.12.20
  • Published : 2018.12.20


It is very difficult, but important, to induce and maintain voluntary user engagement in content. For example, many Internet contents provide financial rewards for the user's participation and maintenance. However, there are limitations to methods such as stimulating only external motivations, such as monetary rewards, and sophisticated design and management are needed to obtain sustained and voluntary user participation in content. For this purpose, we propose a Gamified CMS that extends the existing Content Management System (CMS) by referring to the example of the Gamified Learning Management System. This will ultimately increase the participation and commitment of users in content.

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[Fig. 1] Contents Management System Function

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[Fig. 2] The Gamification Methodology For Korean Language Education

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[Fig. 3] Badgeville's gamification platform

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[Fig. 4] Expression unit according to visibility of game

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[Fig. 5] Example of Gamified Content management System Moduler System.

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[Fig. 6] Classification of Gamified Contents Management System (x-axis)

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[Fig. 7] Classification of Gamified Contents Management System (y-axis)

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[Fig. 8] Module for GCMS

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[Fig. 9] Application Step Guide for GCMS

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[Fig. 10] Reinforcement Schedules

[Table 1] Classification Element of Gamified Learning Management System(GLMS)

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Supported by : Korea Health Industry Development Institute(KHIDI)


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