A Study on Convergence Step Sequence through Virtual Reality

가상현실을 통한 융복합 스텝시켄서(Step Squencer) 연구

  • Oh, Seung-Hwan (Dept. of Entertainment Design, College of Design, Kookmin University)
  • 오승환 (국민대학교 조형대학 영상디자인학과)
  • Received : 2018.10.18
  • Accepted : 2018.11.20
  • Published : 2018.11.28


In recent years, various virtual reality contents have been explosively developed, and the 'chance operation' in previous studies was mentioned. This study tries to implement the Step Sequencer in the virtual reality. Through the theoretical background analysis and case studies of virtual reality, three major experiential values such as Value of Overcoming Constraints, Value of Strengthening Experience, and Value of Creating New Experience were induced. A convergencestep sequencer with the presence and immersion elements was developed and presented so that the music contents divided into 4 areas can be understood easily controlled more conveniently while keeping the identity of the step sequencer. It is expected that various convergence VR contentscan be developed in the future studies.


Virtual Reality;Immersion;Step Squencer;Convergence;Unity 3D

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Fig. 1. The Evolution of Virtual Reality, Syracuse Univ, 2016

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Fig. 2. Soundscape VR, 2015

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Fig. 3. Animusic, 1995

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Fig. 4. Animusic, Pipe Dream

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Fig. 5. Step Sequencer Control System

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Fig. 6. 4 Areas for Step Sequencer Control System

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Fig. 7. Step Sequencer Test for Ableton Live

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Fig. 8. Suboac M2 vibration waistcoat

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Fig. 9. put on Oculus HMD and vibration waistcoat

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Fig. 10. Final Step Sequencer Control System

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Fig. 11. Step Sequencer Final Performance

Table 1. HMD Devices

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Table 2. Case by VR

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Table 3. Main experiential value of VR

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Table 4. In VR, the elements of presence and immersion

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