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Fuzzy-AHP Based Mobile Games Recommendation System Using Bayesian Network

베이지안 네트워크를 이용한 Fuzzy-AHP 기반 모바일 게임 추천 시스템

  • Oh, Jae-Taek (Dept. of Computer Science & Engineering, Kongju National University) ;
  • Lee, Sang-Yong (Div. of Computer Science & Engineering, Kongju National University)
  • 오재택 (공주대학교 컴퓨터공학과) ;
  • 이상용 (공주대학교 컴퓨터공학부)
  • Received : 2017.01.31
  • Accepted : 2017.04.20
  • Published : 2017.04.28

Abstract

The current available recommendation systems for mobile games have a couple of problems. First, there is no knowing whether they make a pattern recommendation for games that actual users prefer or for games that they are simply interested in. It is also impossible to know the subjective preference of users in a direct manner. An AHP(Analytic Hierarchy Process)-based recommendation system for mobile games was thus developed to reflect the subjective preference of users directly, but it had its own problem since the degree of preference could vary among users in spite of the same scale for their preferable items. In an effort to solve those problems, this study implemented a recommendation system for mobile games by applying triangular fuzzy numbers of the Fuzzy-AHP technique and the independence of evaluation items in the Bayesian Network. The findings show that the proposed recommendation system recorded the highest accuracy of recommendation results and the highest level of user satisfaction.

Keywords

Fuzzy-Analytic Hierarchy Process;Bayesian Network;User Preference;Mobile Game;Recommendation System

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