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Markrerless augmented reality game development method utilizing the Unity engine and KUDAN engine -In the center of ther development case of 'Our neighborhood hero'

유니티와 KUDAN 엔진을 활용한 MARKERLESS 방식의 증강현실 게임개발 - '우리동네히어로'의 개발사례 중심으로

  • Kim, Han-Ho (KwangWoon University, Graduate School of information & Contents) ;
  • Jung, hyung-won (KwangWoon University, Graduate School of information & Contents)
  • 김한호 (광운대학교 정보콘텐츠대학원) ;
  • 정형원 (광운대학교 정보콘텐츠대학원)
  • Received : 2017.02.27
  • Accepted : 2017.04.20
  • Published : 2017.04.28

Abstract

After the Pokemon game became popular, the popularity of the Augmented Reality game is higher than ever. Therefore, it is an important choice to use an engine to create an augmented reality game. It explains how to create an augmented reality game using Unity engine, which is one of the most used game engines in game development. We describe a method for implementing augmented reality optimized for games by selecting a MARKERLESS method that does not require a marker among the augmented reality techniques. In this paper, we propose a technique to create MARKERLESS augmented reality game using KUDAN AR engine which supports Unity engine and unity through 'Our Hero' project.

Keywords

AR;Unity;Markerless;Slamt;Argame

Acknowledgement

Supported by : 광운대학교

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