SoMA: A System of Making Avatars based on a Commercial Game Engine

SoMA: 상용 게임엔진 기반의 아바타 생성 시스템

  • 김병철 (중부대학교 컴퓨터.게임학과) ;
  • 노창현 (중부대학교 컴퓨터.게임학과)
  • Received : 2016.10.25
  • Accepted : 2017.01.20
  • Published : 2017.01.28


We propose the SoMA(System of Making Avatars) based on a commercial 3D game engine. It first decomposes a given character into assemblable pieces, then gives the user them as prefab components so that he or she can reassemble and/or customize them to be plenty of characters. To accomplish this, it implements the character assembly structure as an hierarchy, the upper levels of which are categorized for gross assembly, and the lower levels of which are parameterized for detailed customization. It also defines a hierarchical naming convention for ease of access to the structure. Finally, it provides body, clothes, and attachment systems to make relevant characters.


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