A Study on VR Curriculum

VR 교육과정에 대한 고찰

  • Song, Pil-Jae (Department of Computer Software, Dongseoul University) ;
  • Ryou, Hee-Sahm (Department of Digital Broadcasting and Media, Dongseoul University)
  • 송필재 (동서울대학교 컴퓨터소프트웨어과) ;
  • 류희삼 (디지털방송미디어과)
  • Received : 2016.12.05
  • Accepted : 2016.12.23
  • Published : 2016.12.30


In this paper, we review curriculum of VR related Departments in 2-3 years colleges. We gather the educational requirements from the current and future VR industry, and we survey the VR short education courses and the curriculum. The demand for VR content is expected to more than triple by 2020 compared to the equipment industry. Therefore, a VR course at a practical two-year college should have a lot of contents-oriented curriculum.


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