DOI QR코드

DOI QR Code

A Study on VR Curriculum

VR 교육과정에 대한 고찰

  • Song, Pil-Jae (Department of Computer Software, Dongseoul University) ;
  • Ryou, Hee-Sahm (Department of Digital Broadcasting and Media, Dongseoul University)
  • 송필재 (동서울대학교 컴퓨터소프트웨어과) ;
  • 류희삼 (디지털방송미디어과)
  • Received : 2016.12.05
  • Accepted : 2016.12.23
  • Published : 2016.12.30

Abstract

In this paper, we review curriculum of VR related Departments in 2-3 years colleges. We gather the educational requirements from the current and future VR industry, and we survey the VR short education courses and the curriculum. The demand for VR content is expected to more than triple by 2020 compared to the equipment industry. Therefore, a VR course at a practical two-year college should have a lot of contents-oriented curriculum.

References

  1. Jeon Hyesook, "New Media Art Based on VR-Materiality or Immateriality", Association of Western Art History, Vol.34, pp. 259-283, 2011.2
  2. Issue Quest, "Wearable Device and Virtual Reality (VR / AR) Technology Market", pp. 297, 2016
  3. 윤정현, "VR in Real Life", Future Horizon, Vol.29, pp4-7, 2016
  4. "VR", http://datalab.naver.com/
  5. "Virtual Reality for Consumer Markets", http://www.marketresearch.com/product/sample-9203367.pdf
  6. Jae-In Hwang, "Mobile Augmented Reality Research Trends and Prospects", Korean Institute Of Information Technology, Vol11 No2, 2013
  7. Mi-hae Shin, Su-seok Seo, Eui-jeong Kim, "A Study on the Methodology of Stereo-Scope Visualization Using Virtual Reality Technique", The Korea Institute of Information and Communication Engineering, Vol 14 No6, 2010
  8. Jae-In Lee, Jong-Soo Choi, "Making Contents of the Science Education for the Element Schoolchildren based on the AR", Journal of the Korea Contents Association, Vol11 No11, pp. 515, 2011 https://doi.org/10.5392/JKCA.2011.11.9.515
  9. Sang-Hyun Jang, Bo-Kyung Kye, "Educational Application of Augmented Reality Content", The Korea Contents Society, Vol5 No2, pp. 79, 2007
  10. Kim Jaehyun, Lee Sukho, "An effect analysis of Web basis Virtual Reality education Contents", Korea Digital Design Council, Vol9 No4, 2009
  11. Kyung-Hee Noh, Hyung-Keun Jee, Sukhyun Lim, "Effect of Augmented Reality Contents Based Instruction on Academic Achievement, Interest and Flow of Learning", The Korea Contents Society, Vol10 No2, 2010
  12. Issue Quest, "Wearable Device and Virtual Reality (VR / AR) Technology Market", pp. 306, 2016
  13. "Gyeonggi VR / AR Academy Course", http://www.gcon.or.kr/archives/29460
  14. "영산대학교 가상현실콘텐츠학과 교육과정", http://vr.ysu.ac.kr/Sub01/03.asp
  15. "Youngsan University Curriculum", http://media.pro.ac.kr/webService.pro?menuCode=K0107M0002
  16. "Myongji Junior College Curriculum", http://www.mjc.ac.kr/faculty/facultyIntro.do